Requires Alkaline (https://alkalinequake.wordpress.com/)
Maps:
rt_alk0 Anomaly - A start map for the ep.
rt_alk1 Shipping Problems - Zerstorer-themed map.
rt_alk2 Transitional Base - An idbase map.
rt_alk3 Containment Facility - An ikbase map.
rt_alk4 To be continued - Placeholder map to be repaced in Part 2 (TBC)
About:
Yes I can run a Quake mod from 2021 in a Quake engine from 1997. For science!
(These maps also run great in Ironwail or vkQuake or Joequake or just about any engine)
This is the first release of Corruption Catharsis. I really wanted to make some content with the amazing Alkaline - a Quake mod with a base map theme. I also wanted to make some maps that I could use to run Alkaline on my old computers, for science! I had created rt_alk3 first, around 18 months ago, using Worldcraft 3.4! Don't worry, I have since transitioned to Trenchbroom, and used Trenchbrom to create the rest of the maps.
I have tested these maps to work on GLQuake with a 56000 heapsize (about 56MB of RAM). I found a Pentium 233MMX with a 4MB 3dfx Voodoo GPU and 32MB of RAM wasn't powerful enough, I tested on an AMD K6-2 @ 333Mhz with an 8MB 3dfx Voodoo II was almost powerful enough. So I would say:
Minimum requirements for a retro PC:
Processor: Pentium II or AMD K6-3
Recommended: Pentium III
RAM: 64MB (heapsize 56000 recommended)
Graphics Card: 16MB OpenGL graphics card
3dfx Voodoo II in SLI or Voodoo 3, NVidia Riva TNT2
Software: Alkaline 1.1 (This works perfectly on Alkaline 1.2, however in GLQuake it will crash on loading some of the maps, especially on skill 2/3 seemingly because there are more sound effects to precache).
Console commands - if you are playing on a very old PC or in GLQuake, I would recommend disabling bulletholes (bulletholes in console) and footsteps (foosteps in console) to speed things up a little and save edicts (higher skills may crash in GLQuake without doing this).
Plot:
The ranger has been called to Ranger Station Theta as a precaution as scientists there
have reported an anomaly with their slip-tech that would indicate a malevolant force
has been trying to exploit the station. They could get a handle on the slip gate
interdimensional array and use it as a back-door that would allow them to take control
of some of Earth's remote facilities. Your breifing was to investigate the disturbance
and eradicate any compromised forces or opposition that you encounter.
Thanks to:
The creators of Alkaline, ID Software for quake, Zerstorer for the theme of the first map, Ikka for ikbase, Worldcraft 3.4, Trenchbroom, ericw for the tools, nathnolt for his awesome map utils, Metlslime for www.celephais.net/board, and playtesters Flecked, Mopeybloke, Yoder, Spootnik, bmFbr, Colossus_afps.
Maps:
rt_alk0 Anomaly - A start map for the ep.
rt_alk1 Shipping Problems - Zerstorer-themed map.
rt_alk2 Transitional Base - An idbase map.
rt_alk3 Containment Facility - An ikbase map.
rt_alk4 To be continued - Placeholder map to be repaced in Part 2 (TBC)
About:
Yes I can run a Quake mod from 2021 in a Quake engine from 1997. For science!
(These maps also run great in Ironwail or vkQuake or Joequake or just about any engine)
This is the first release of Corruption Catharsis. I really wanted to make some content with the amazing Alkaline - a Quake mod with a base map theme. I also wanted to make some maps that I could use to run Alkaline on my old computers, for science! I had created rt_alk3 first, around 18 months ago, using Worldcraft 3.4! Don't worry, I have since transitioned to Trenchbroom, and used Trenchbrom to create the rest of the maps.
I have tested these maps to work on GLQuake with a 56000 heapsize (about 56MB of RAM). I found a Pentium 233MMX with a 4MB 3dfx Voodoo GPU and 32MB of RAM wasn't powerful enough, I tested on an AMD K6-2 @ 333Mhz with an 8MB 3dfx Voodoo II was almost powerful enough. So I would say:
Minimum requirements for a retro PC:
Processor: Pentium II or AMD K6-3
Recommended: Pentium III
RAM: 64MB (heapsize 56000 recommended)
Graphics Card: 16MB OpenGL graphics card
3dfx Voodoo II in SLI or Voodoo 3, NVidia Riva TNT2
Software: Alkaline 1.1 (This works perfectly on Alkaline 1.2, however in GLQuake it will crash on loading some of the maps, especially on skill 2/3 seemingly because there are more sound effects to precache).
Console commands - if you are playing on a very old PC or in GLQuake, I would recommend disabling bulletholes (bulletholes in console) and footsteps (foosteps in console) to speed things up a little and save edicts (higher skills may crash in GLQuake without doing this).
Plot:
The ranger has been called to Ranger Station Theta as a precaution as scientists there
have reported an anomaly with their slip-tech that would indicate a malevolant force
has been trying to exploit the station. They could get a handle on the slip gate
interdimensional array and use it as a back-door that would allow them to take control
of some of Earth's remote facilities. Your breifing was to investigate the disturbance
and eradicate any compromised forces or opposition that you encounter.
Thanks to:
The creators of Alkaline, ID Software for quake, Zerstorer for the theme of the first map, Ikka for ikbase, Worldcraft 3.4, Trenchbroom, ericw for the tools, nathnolt for his awesome map utils, Metlslime for www.celephais.net/board, and playtesters Flecked, Mopeybloke, Yoder, Spootnik, bmFbr, Colossus_afps.