Everything on offer here is of the absolute highest quality: brushwork, level design, combat setups, exploration/secret hunting; it's about as close to flawless as it can possibly get. The mixed base/egypt setting is incredibly well realized and feels like a natural evolution of zigi's tendency to put small secret base segments into maps with an otherwise very different texture set, as previously seen in A Verdant Dawn and Liquid Lobotomy.
Alkaline's expanded monster roster is used to great effect in a series of escalating encounters, especially the newest addition: the equal parts hilarious and terrifying grunts charging at the player while carrying explosive boxes. To cap everything off, zigi gives us a high-adrenaline arena boss fight with a little twist to limit the player's ability of just circlestrafing along the outer edge unhindered, forcing either some tricky movement or regular detours towards the center of the space.
A must-play mapset and a shining example of what the modern Quake mapping scene is capable of at its very best.