Evokes a very classic adventure game-y sense of exploration, both required for regular progression and optional secrets that is both tricky but also not impossible. The start map oozes with atmosphere and it felt like I got transported to Office Complex in HL1 or The Cistern in TR1. Map 1 builds up on the flow of the start map with what I'm simply going to call "zigi style traps" which are both intense and playful. There are a lot of areas that are hinted at or teased and when you eventually do reach them, it's a massive eureka moment everytime. Sadly only found 9 serpents, the map piques your curiosity and invites you to look at every corner, but "the 10th" is honestly really well placed. Thankfully hunting is also facilitated with shortcuts. As mentioned by others the showdown in map 2 is also done well, with cover to be utilised properly, movement to be perfected and monster priority to be expected out of the player. Need more maps/packs like this one, the art/brushwork direction and gameplay complimented each other.