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Some people reported several other soft locks that are fixed with this update. I also used this as an occasion to polish a few smaller things: Fixed softlock in optional SNG area on skill 0 (exit teleporter didn't unlock after all enemies are killed). Fixed potential softlock after silver door when player runs out of rockets. Polished fullbright pixels on shootable button inside of granade statues (thanks ptoing for fixing the texture for me!) Added missing shadow on statue in mirror room.
Fixed a soft lock that happened only on skill 0.
Another few smaller fixes: A pickup didn't drop from the ceiling when it was supposed to (when playing with QSS). Fixed typos in messages on doors that open with the granade launcher. Fixed a grammar error in a message in the SNG area and made the message show up only once.
One day after release I got some feedback. So I decided to fix a couple of minor things and reupload the map. Here are the changes: It was possible to soft lock behind the first gate that required the nail gun to open. Added a trigger that opens the gate from the other side. Added glass to the diorama before the showdown section, so players wouldn't get stuck or trample the poor thing Fixed typos in the above description texts. Added missing Copper 1.20 files to the zip archive. I've written everywhere it was included, but it wasn't.