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Requires: [ Copper v1.30 ] ( not included )
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So this map kinda has some odd history. The first few rooms, before the water section, were originally started for a Prototype Jam 4 map, which got shelved, mostly to work on other stuff, and forgotten about.
A few months after shelving it, I was rooting around old map files for anything that might've been interesting to revisit, and re-discovered that shelved map. I ended up running those rooms through a few different texture sets until eventually landing and settling on Koohoo as the theme.
The other potential texture candidate was some sort of techbase, but I couldn't quite figure out where I wanted to go with that, so I stayed with Koohoo.
After that the map kinda kept getting pushed to the side, mostly due to other things, but also partially due to the water section, which ended up being a lot of "make thing, scrap thing, repeat" (some of those scrapped ideas might reappear later, I just don't think they would've worked too well for this specifically). Once I had the other things done and figured out the water section, the rest of the map was much quicker to make.
The music track used for this is "Runejuice" by Jupiter Skydive, from Quake Music Jam 1: Runic Resonances.
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[ Map Statistics ]
Secrets: 8
Monsters (Easy) - 129
Monsters (Normal) - 174
Monsters (Hard+) - 235
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Tested in:
~QuakeSpasm 0.96
~QuakeSpasm Spiked
~vkQuake
~Ironwail
Requires: [ Copper v1.30 ] ( not included )
- - -
So this map kinda has some odd history. The first few rooms, before the water section, were originally started for a Prototype Jam 4 map, which got shelved, mostly to work on other stuff, and forgotten about.
A few months after shelving it, I was rooting around old map files for anything that might've been interesting to revisit, and re-discovered that shelved map. I ended up running those rooms through a few different texture sets until eventually landing and settling on Koohoo as the theme.
The other potential texture candidate was some sort of techbase, but I couldn't quite figure out where I wanted to go with that, so I stayed with Koohoo.
After that the map kinda kept getting pushed to the side, mostly due to other things, but also partially due to the water section, which ended up being a lot of "make thing, scrap thing, repeat" (some of those scrapped ideas might reappear later, I just don't think they would've worked too well for this specifically). Once I had the other things done and figured out the water section, the rest of the map was much quicker to make.
The music track used for this is "Runejuice" by Jupiter Skydive, from Quake Music Jam 1: Runic Resonances.
- - -
[ Map Statistics ]
Secrets: 8
Monsters (Easy) - 129
Monsters (Normal) - 174
Monsters (Hard+) - 235
- - -
Tested in:
~QuakeSpasm 0.96
~QuakeSpasm Spiked
~vkQuake
~Ironwail