SM228 - Vanilla

Lots of fun with this one. My favourites are probably the ones by Mazu, danz and zigi. The map pack is a testament to how incredibly well vanilla quake and its texture sets/themes hold up after almost 30 years.
Cool stuff. Lately I dig vanilla stuff. And this stuff is vanilla. And vanilla I dig... Well it's not some masterpiece jam, but nicely above average. Best map? I don't know. All maps were interesting, felt engaging to me personally in some way or another. So no favs in here, sorry, all maps were quite equally fun to play
Skill
Normal
great pack of maps, a lot of really fun classic gameplay. appreciated how many trap doors and monster closets there were thanks to the id1 limitation, that kind of stuff always makes levels feel cool
Skill
Normal
Really good set of not too long interpretations of "base" Quake - there's some lovely design here (I did really like Mazu's giant lavaball-suns hanging in space - but also iYago's entire Terracotta map design for example).
Despite not being a fan of some of the maps' interest in making me do jumping puzzles, one of my highlights was Doritos420's Screaming Face Trim, which goes all out. Also great were Zetabyt's Castle Athoem, zigi's Green Hell, and the interesting Dungeon Crawling Paradox from Chuma.

I like the ambition of 66ppt99's attempt at doing a spice-enhanced prophetic vision via the Quake engine, but I'm not sure that it completely works - but that's mostly due to engine limitations, rather than the idea itself.
Skill
Easy
Great pack for a handful of small to medium sized levels. Lots of fun to be had.

Back to Basics - By Vurkka
A nice simple start map. Took me a bit to find the Nightmare portal.

Dune - by 66ppt9
Very creative and strange level (like the book). Impressive work on the intermission camera.

These Aren't The Fiends You're Looking For - by alexUnder
Fun little castle map, the encounter setups forced you to move around a lot. Good use of verticality too. Only negative was that I found a part where I was able to jump past the castle wall and was trapped outside the castle and had to reload a save.

The Magmarena - by Avix
Challenging but fun arena fight. The encounters were tense. Style wise it felt like a mix of Episode 2 & 3.

Dungeon Crawling Paradox - by Chuma
Sparsely detailed dungeon, but made up for it with plentiful secrets. I like how you had 2 routes to explore right off the bat. See if you can find the unmarked red armor secret.

Infiltration of the Cult of the Demonic Metal Knights - by CommonCold
Really enjoyable map. I liked the altar callback to the original game and the surprise vore. Great detailing too.

Runenkunst by - danz
Wow, this map looks straight out of episode 3 (well done geo and layout). Great fights and surprisingly long for a speedmap. Fantastic encounter design and some evil traps!

Screaming Face Trim - by Doritos420
A trap heavy dungeon crawl, textures were inspired by DOPA's E5M8. This was my 2nd Quake release and definitely waaaay better than my first (sm220, don't play it, it sucks). Had a lot of fun making it, in the process I learned how to do monster teleports and use latent triggers. For critiques I think the encounters are a bit samey and the layout a bit flat. For my next map I want to have more looping level design, more room over room, and some more open areas that incorporates patrolling monsters.

Terracottian Grotto - by iYago
Loved the blending of themes in this one. Great looping level design and loved all the little details on the geo, such as the terracotta pillars and archways.

Sarsaparilla - by Lobotomy-Lobster
Liked how open the level design was, allowing you to explore and approach areas in different ways. Very ominous final room.

Destruction Frozen in the Timeless Void - by Mazu
Another epic Mazu map. Definitely didn't feel as evil as some of his other ones I've played, but still a fair challenge. Ammo felt a bit tight in some spots but there was always some extra stowed away somewhere. I really liked the striking vista of the two suns upon entering the various arenas, as well as the looping multi-tiered design of the level. Also it was a lot of fun hunting for all the various secrets. Final encounter at the end was a battle for the ages.

Illume Terminal - by MortalMaxx
A small base map jam packed full of secrets. I really liked how you overlook the final arena the whole time, and how you looped back to the start. Also thanks for not making the crushers an instant death trap.

Chains of Quath'Atal - by Milestone
What a wild map. So big! Combat was pretty easy so it was pretty fun just hopping around the scenery, exploring and reading the flavor text. It was neat how you made the starry sky effect. Pretty fun, I just wish there was music & some extra nail ammo.

Dark Spaces - by Mizuki
Loved the dilapidated base theme. Combat was actually pretty challenging if you missed out on the early secrets, since there isn't much health around.

Cliffside Outpost - by NewHouse
Really fun map, ridiculous amount of enemies to fight in such a small space but with lots of weapons and exploding crates it was a blast. Also the secrets were especially tricky to find. My favorite part was the lightning gun encounter.

Tangled Monopole - by RecycledOJ
Really well done techbase level that looked great. Loved the geo, especially in one of the final rooms (the big one right after the lift down). Great job here.

Vanilla Milksteak - by Spootnik
Beautiful runic level with an absolutely diabolical starting area. After leaving that first encounter I only had 15 health! Fantastic map, where it has the lightning gun and grenade launcher as the main weapons. Includes some tricky platforming but nothing too infuriating. Lots of fun challenging fights, and a gorgeous final arena.

Castle Athoem - by Zetabyt
Absolutely loved this map. Feels like Episode 4 but with good geo. Intense gameplay with tons of enemies but balanced out by powerful weapons and pickups with tons of ammo. Some cheeky traps and a handful of spawns as a cherry on top. Also liked the trippy portal effect that was used. This is my first Zetabyt map but based on this I want to play more of their stuff.

Green Hell - by zigi
Such a great level. Really fun looping design with some evil areas (What would it be like with spawns in episode 1?). Love the swampy castle sort of vibe, just fantastic.
Skill
Hard
It's like 5th episode of Quake 1 by id Software. Awesome.
Skill
Nightmare
Sometimes it feels good to be back at base. Some really clever maps here that were simply fun to play. Particularly AlexUnder's castle map with some fun battles and routines.. Zigi's map was fun, too.
Skill
Normal
Amazing maps covering themes from all 4 episodes and beyond, all done in a weekend's worth of time. Maps that won me over were as a whole visual and gameplay package were Danz's very McGee runic and iYago's mix of Grisly Grotto with Gloom Keep. Wishing there was even more Terracota like in Doritos420's and maybe even more voids like in Milestone's + Mazu's to gawk at.

Other notable highlights that were a blast to hop around in were alexUnder's very cozy and nicely laid out daylight castle and Mazu's, particularly the long hallway quad run. I liked the addition of tight corridors and smaller arenas filled with perilous traps like in the tech bases of Maxx, Mizuki, NewHouse and OJ, where Avix and Spootnik focused on platforming on top of narrow spaces in their runic counterparts. These were some of the most fun bite sized tech base and runic maps in a while. Zetabyt and Zigi also delivered with a large scale focus like Mazu just more reserved but still had their own big fights and some fun, very well tucked away secrets, providing a very welcome vanilla feel consisting of "virescent" agony (or as a poet/wordsmith put it, a dismal greeniette) and whimsy Sandyness.

The most unique map is surely 66ppt99's, sadly the Dune references are falling on deaf ears with me as I'm not familiar with the franchise, it seems to be a multiple ending kill count scenario which we don't see a lot of but it's very welcome, and quite atmospheric too.
Skill
Nightmare
YES! I've been desperately hoping for more vanilla packs like this, I'm just not into super-modern magnum opus quake maps. Commoncold's map has what I think is an error where a bunch of light sources aren't working in the small room with the stairs, unless that was intentional. I would really like to see more vanilla style stuff like this!