Take a trip to a place thought long lost...
Lost and Foundry is made out of my strong desire to make an Arcane Dimensions map and features. It features around 90 enemies and should only take 5-15 minutes to beat. I really wanted to understand the privatives that make up a typical map and be able to re-create them and make use of them multiple times properly in a way that didn't feel 'rehashy'. While Lost and Foundry isn't my first Quake map thanks to the Reload Jam, it was my first idea that I reworked and scrapped until around 2 months ago. I'm glad I persisted if not for the learning experience it gave me as I felt I learned a lot of Arcane Dimensions quirks and have a better appreciation for some of the iconic maps made in it. Feel free to message me any agregious errors that may softlock the player or break events. Not made or tested for any multiplayer but does have spawns.

Special thanks to the Quake mapping discord for testing and advice.
Playtesting:
lobotomylobster
mopeybloke

Sources
skips2018.wad
idbaseultimate.wad
q.wad
jkbase.wad
jf.obtex.wad
jf1.wad
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Submitted by
velcrosasquatch
Downloads
255
Views
885
Release date
Feb 15, 2024
First uploaded
Last update
Rating
3.70 star(s) 10 ratings

Latest updates

  1. Hotfix 1

    -Fixed a leak present at the end of the level by deleting 6 light entities. -Replaced Defenders...

Latest reviews

Had some fun with this! I think the change from Defenders to Eliminators must have really helped this map, nothing about the enemies stopped me from blastin' and the level progression felt unique (loved walking atop that crane thing) without getting bogged-down with a giant key hunt or multiple paths.

I echo the other reviews in saying that the visuals are pretty lackluster, I liked the idea and visual layout of the rooms but the actual texture choices were very chaotic and all of the texture scaling was a bit unpleasing to look at. I did really enjoy the ending though, getting that little glimpse of medieval bestiary and a skyline was a neat topper to a map otherwise filled with grungy tech-sewer-base aesthetics.

Great effort for a map which I assume is your first. Here's a video of my blind playthrough. I missed a nailgun which I'm sure I just looked over because I'm playing in an overly well-lit room.
Skill
Hard
Map is not sealed.

Combat is simplistic and I found myself getting stuck on ladders.

Not a fan of the enemies where grenades bounce off of them, especially when I was saving grenades for real tough combat, and ran out of shells and nails, then ended up throwing grenades at grunts that... don't take grenade damage, lol.

Textures were scaled both up and down in some places, making depth perception and overall texture work just look ugly.

If this is a first map, I think the scale and scope of the project is commendable, but I'd be more forgiving if the map had been sealed. It's one of those things where if you don't know what vis is, you just shouldn't be releasing the map.
Skill
Hard
V
velcrosasquatch
I'm embarrassed that the map is not properly sealed. I thought I had everything caught everything in the compiler. I would very much appreciate identifying the problem areas for an update, so feel free to message me with the particular areas you felt were iffy looking or improperly balanced.
Regardless thanks for your criticisms and I'm sorry the level wasn't enjoyable for you.
Very enjoyable. Relatively simple architecture but good layouts for the fights, some fun little set pieces, and paced well.
Skill
Normal
Very charming old school progression, felt and looked half-life-y in a way with cool setpieces required to go forward. The combat is fun, think there could have been a couple more monsters added to the higher difficulties or even a bigger variety but what was there was good. The sci-fi flavour text like "security X turned on/off" is not immediately obvious as to what door or elevator it corresponded to but it's hard to get lost in the map, so it's not a big issu. A nitpick would be that 2 elevators seem to not allow for backtracking in an ideal way, wanted to find the 5th secret and if it was near the start then one would need to noclip, getting the other 4 was fun though even if they were quite easy. Eager to see future releases!
Skill
Nightmare
Good map. Has vibes of 90s map style. Also, reminds Shrak )for Q1) and Juggernaut (for Q2) sometimes.

I would add marks where to go, in case you get lost or you save the map and load it sometime later, you can forget what areas you cleaned etc.
Skill
Nightmare