A masterclass of atmosphere and layout, with an instantly recognisable aesthetic that continues to inspire new maps a decade on. czg has a great sense of humour on display as well. This is one pack that everyone should play.
When I played this one I thought "ah, so Quake can be not blocky". Yeah, here we go with complex models (well brushes) intricately curved & angled. Hectic rhythm - not usual neverending fight with gradually rising temperature, but more sporadic encounters of very different difficulty. Inventive, of course, don't even doubt. And mood - damn it's moody. And not without the great help of accompanying comments (on screen texts here & there) - at least they worked on me perfectly and it was easier to feel like you're someone else in some other times in some other place. All in all it's an extremely memorable small not just episode but a story. Kudos!
*And a bit of humor. It's all there. Sorta Monty Python humor "that parrot is not dead, he's just restin"
An even more elaborately fun ending to one of the best mini-episodes of all time.
Still one of the more memorable classic Quake community maps from 10 years ago. Moody atmosphere and good map layouts keep your focus sharp through these levels. Outro / ending is something special and very unique compared to your typical Quake map endings.