When I played this one I thought "ah, so Quake can be not blocky". Yeah, here we go with complex models (well brushes) intricately curved & angled. Hectic rhythm - not usual neverending fight with gradually rising temperature, but more sporadic encounters of very different difficulty. Inventive, of course, don't even doubt. And mood - damn it's moody. And not without the great help of accompanying comments (on screen texts here & there) - at least they worked on me perfectly and it was easier to feel like you're someone else in some other times in some other place. All in all it's an extremely memorable small not just episode but a story. Kudos!
*And a bit of humor. It's all there. Sorta Monty Python humor "that parrot is not dead, he's just restin"