Grit Under the Eyelid is my first solo release for Quake, for Arcane Dimensions 1.8 Patch 1. This is primarily single player focused, but it does have co-op starts dropped in.
This was originally intended to be released as part of Rotting Jam, but the stars didn't quite align for me to complete this in time. Instead, it's been expanded upon, and mixed up with Makkon's since-updated texture set.
This makes some pretty extensive use of the jump boots for exploration, and includes a lot of platforming as a result. As a note, this map uses difficulty settings not just on enemies and items, but on some walls as well, meaning that some of the jumps will be a little trickier on the hard setting.
Skill settings will need to be selected in AD's own start map or the console before playing. This only contains a .bsp and .lit file, and uses a skybox present in AD's files, as well as track 11 (original Quake soundtrack). Tested in Quakespasm & VKQuake.
This was originally intended to be released as part of Rotting Jam, but the stars didn't quite align for me to complete this in time. Instead, it's been expanded upon, and mixed up with Makkon's since-updated texture set.
This makes some pretty extensive use of the jump boots for exploration, and includes a lot of platforming as a result. As a note, this map uses difficulty settings not just on enemies and items, but on some walls as well, meaning that some of the jumps will be a little trickier on the hard setting.
Skill settings will need to be selected in AD's own start map or the console before playing. This only contains a .bsp and .lit file, and uses a skybox present in AD's files, as well as track 11 (original Quake soundtrack). Tested in Quakespasm & VKQuake.