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Made several adjustments to the ending room & fight: Initiated via switch instead of enemy kill to reduce chance of soft lock. (Thanks Koren & Ludicrous!) Moved final text_story to another spot. Added a locked gate instead of having the ending elevator raise.
Fixed a typo in a storybook.
Fixed/Re-aligned a couple trims and textures that were missed.
Added 3 More Ammo Packs Based on Feedback Megahealth at End Available to All Difficulties Instead of Just Easy/Normal