freyja.bsp / "Freyja's Demise"
Quake map for Arcane Dimensions version 1.81
source for AD : https://www.quaddicted.com/reviews/ad_v1_80p1final.html
Independent release by Chuma.

How to play it?
Put the content of the release folder (maps,sound, gfx/env) inside your Arcane dimensions directory.
I've used particles for rain, and as far as i know my map can be played in Ironwail and VKQuake.
VKQuake had the issue that the rain particles didn't work, this isn't an issue and isn't detrimental to the experience, but i prefer the map it's played with a sourceport that supports the rain, since it's how i envisioned it.

Author credits
Map name : Freyja's Demise.

Author : Chuma.

Special thanks credit list:

Design:
- CommonCold.
- bmFbr.
- AlexUnder.
- Alunadrern.
- Yuyi.

Testing and Feedback:
- Forte.
- Em3raldTig3r.
- Sodium Chloride.
- Mr.M.
- RecycledOJ

Art:
- Makkon (textures and skybox) .

Music:
- Oak studios for their copyright free track.

Track used : Thrill (Suspense mystery piano) - Oak Studios

About the map (the relevant info and facts)
As i'm still getting the hang of using Makkon's textures, and altho i was happy with my Remix jam map, i decided to try a bit further of using them and do better, one of the only reasons this main map was made is to make a Shambler boss fight (I haven't done it since Urantia).

In technicality Freyja was my first attempt at experimenting with Trenchbroom (Freyja.bsp the original), stories of how i made the incomplete Freyja.bsp is weird, i remember coming back home from college/uni one day and making the initial layout in some hours before dropping it definitely, but the last time the original was edited was around late 2020 and i was home mostly at those dates, to me is an interesting story of origin how i made my first 3 maps with J.A.C.K level editor and how things came and went, but i lost the original .map files to improve them, in the specific case of the original Freyja.bsp i couldn't continue it since it got lost (my old computer hard drive broke and i just could get out some files out of it).

Original Freyja.bsp had just a layout and i still remember it fondly, so i proceeded to start making a map with 3 ideas: Makkon textures, Shambler boss and using what's left of the original Freyja.bsp.
Freyja's Demise was made, from the original abandoned and lost map i imported the main areas ahead, and being inspired by the latest AD_E2M6 i decided to use rain, Blood moon sky from Makkon's skyboxes and the context of a facility that is drowning.

I tried my best to keep visual interest in the map while still keeping it at my skill and capabilities of making an entertaining map.

In my rotten jam entry i used music from Oak Studios, i think it was time to have another meaningful pianos among my work... so time to shine... The fact is that i feel the song is very well looped and you don't feel when it repeats... Kudos to Oak Studios for this!

I was going to make a Shambler boss with 2000 health but then i found an enemy that could use this as a flag in AD... thankful for that.

I used Trimsheets in some parts of the map, i used my experience with Trimsheets : Makkon's video and doc, explanations by other people among the community ( i thank AlexUnder for this), and well... practice... In case i didn't use them properly or have a feedback please say it to me kindly so i can improve (i think i used them fairly enough, i'll keep practicing in the future, while some people may find trimsheets confusing i had fun attempting).

There's a small reference to my friend miss_slaughter and her dog named Freyja (who has no relation to the creation of this map, i just love the Nordic Mythology and Freyja is my favorite goddess), and special shout out to Nightdive studios and miss_slaughter for the amazing monday night frag matches, makes me start my week with energy :).

Hope you had fun playing this small project... surely is not my best work, but i had fun making it.
Excelsior!

Note: this map is metroidvania style of map (like most of my mapping career), so in this wiki page are the textual explanation where secrets are in case you wanna go full guide : https://github.com/ChumaSuey/freyja-AD/wiki
  • image_2024-02-28_114553502.png
    image_2024-02-28_114553502.png
    1.1 MB · Views: 154
  • image_2024-02-28_114621463.png
    image_2024-02-28_114621463.png
    1.5 MB · Views: 154
  • Screenshot 2024-02-28 114636.png
    Screenshot 2024-02-28 114636.png
    1.7 MB · Views: 156
Submitted by
Chuma
Downloads
402
Views
727
Release date
Feb 28, 2024
First uploaded
Last update
Rating
3.50 star(s) 8 ratings

Latest reviews

Very smooth and clean map! Mild color scheme and the very smooth visual style and lighting! Relaxing for the eyes and ears! Keep up!
Skill
Normal
After my attempt with QS (and missing textures) I gave it a try with my (of cause outdated and self-compiled) QSS.

( Btw, maybe I'm not only the one and only person here playing mostly skill 0, but also the only one with still an i386 and Radeon HD 6670/7670. With Debian Gnu/Linux, of cause :) So it's not possible to use Ironwail or VKQuake. But this year, soon, I'll buy a new PC. )

It worked with QSS, and in my opinion this is a thrilling map with a skillful use of (mostly) concrete textures.

After I detected chuma maps on quaddicted I played them all.
I think this one is a real progress. Expecting (and hoping for) more.

One of the maps which are more big'n'empty than filled with stuff and goodies. (As some in QBJ 1 and 2.)

The soundtrack was a little bit contemplative for me, but music and it's interaction with maps is matter of taste. As everything.

Secrets 7/10 in first attempt, and that's cool with me.
Skill
Easy
Chuma
Chuma
This map wasn't tested in QS, i apologize, i even downloaded VKQuake because Mopey did a run on it... I wanted to use the particle rain system and well not sure how that was any complex.

I used QSS as my main port years ago and glad that it was potent so you could play it, no shame in the difficulty as long as you had fun!

Thank you Ludicrous for your feedback, makes me happy, expect more maps soon :3 .

Excelsior, you deserve what you dream!
yeah it was alright. its kinda big so easier to avoid taking damage. I liked the colour scheme you used, but it does seem a little simplistic in terms of decoration. the lay out was fun, but i kinda expected a sprawling 40 minute map with loads of extra stuff from the write up. Encounters I thought were pretty easy, and it was a bit of a cake walk on skill 3. 3/10 secrets, wasn't bothered about missing out on some of the doors
after the 1 way lift
Skill
Nightmare
Chuma
Chuma
I put energy into write ups since I think in the art field the story behind it is more interesting than the art... But yeah I filled an emotional side with this map, I hope you enjoyed it :), thank you for the review... Its ok on the secret count, my design is to keep the map playable and fun even if secret count is 0...have a great day! Excelsior!