Map name : Dungeon Ascension
Author of the original map: Chuma
Co-Authors and Collaborators (mapping/design) :
Karl Casey @ White bat audio Track used : "The witch" (Copyright free music)
Kothic skyboxes by Kothic
These were the first map i've ever played, as an exercise if you like play them, they are id1, no music, they were made in JACK, maybe not horrible but not good maybe (?) (the "chronological order is: Dungeoncrawl, Dungeonescape, Dungeonspeed)
So for a while i've been feeling this saga of maps never ended well, but i lost the original .map files of the originals, so no substantial improvement or change, remakes either so... why not conclude it properly?
The original maps had small parodic or "comedic" parts, secrets, even monster encounters, so i decided to import the best essence of these maps with my knowledge and practice.
I wanna thank bmFbr for helping me along the way, i did a lot but he helped me a lot in some complex parts of the map and i learned some tricks and relearned ones i knew but i forgot (my memory isn't what it used to be)
the map is on protocol 666 (for a line it hits the limit with a small brush but it's contained within the limits).
Couple of resources:
Github repository : https://github.com/ChumaSuey/dungeonascension Github wiki, all of the secrets : https://github.com/ChumaSuey/dungeonascension/wiki/Secrets-of-Dungeonascension
Mirror : https://github.com/ChumaSuey/dungeonascension/releases/tag/V3.0
PD : V1.0 exists on github releases but it wasn't updated properly, V2.0 is the original and final release but i realize i could fix 2 texture mishaps... V3.0 it's the final version and release unless a major glitch is in the map... i just fixed 2 textures... for historical purposes or in case of any consideration here's the past release : https://github.com/ChumaSuey/dungeonascension/releases/tag/V2.0
Author of the original map: Chuma
Co-Authors and Collaborators (mapping/design) :
- bmFbr (technical/coding)
- Mopey Bloke (testing and bug finding)
- CommonCold (feedback and testing)
Karl Casey @ White bat audio Track used : "The witch" (Copyright free music)
Kothic skyboxes by Kothic
Requirements
You need Copper 1.30 version: http://lunaran.com/copper/download/The making of the maps and Facts
About the map (details/facts)
For reference i'll use this link : https://www.slipseer.com/index.php?resources/dungeons-saga-chumas-first-maps.238/These were the first map i've ever played, as an exercise if you like play them, they are id1, no music, they were made in JACK, maybe not horrible but not good maybe (?) (the "chronological order is: Dungeoncrawl, Dungeonescape, Dungeonspeed)
So for a while i've been feeling this saga of maps never ended well, but i lost the original .map files of the originals, so no substantial improvement or change, remakes either so... why not conclude it properly?
The original maps had small parodic or "comedic" parts, secrets, even monster encounters, so i decided to import the best essence of these maps with my knowledge and practice.
I wanna thank bmFbr for helping me along the way, i did a lot but he helped me a lot in some complex parts of the map and i learned some tricks and relearned ones i knew but i forgot (my memory isn't what it used to be)
the map is on protocol 666 (for a line it hits the limit with a small brush but it's contained within the limits).
Couple of resources:
Github repository : https://github.com/ChumaSuey/dungeonascension Github wiki, all of the secrets : https://github.com/ChumaSuey/dungeonascension/wiki/Secrets-of-Dungeonascension
Mirror : https://github.com/ChumaSuey/dungeonascension/releases/tag/V3.0
PD : V1.0 exists on github releases but it wasn't updated properly, V2.0 is the original and final release but i realize i could fix 2 texture mishaps... V3.0 it's the final version and release unless a major glitch is in the map... i just fixed 2 textures... for historical purposes or in case of any consideration here's the past release : https://github.com/ChumaSuey/dungeonascension/releases/tag/V2.0