Dungeon Ascension

Map name : Dungeon Ascension

Author of the original map: Chuma

Co-Authors and Collaborators (mapping/design) :

  • bmFbr (technical/coding)
  • Mopey Bloke (testing and bug finding)
  • CommonCold (feedback and testing)
Co-Authors and Collaborators (music):

Karl Casey @ White bat audio Track used : "The witch" (Copyright free music)

Kothic skyboxes by Kothic

Requirements

You need Copper 1.30 version: http://lunaran.com/copper/download/

The making of the maps and Facts

About the map (details/facts)

For reference i'll use this link : https://www.slipseer.com/index.php?resources/dungeons-saga-chumas-first-maps.238/

These were the first map i've ever played, as an exercise if you like play them, they are id1, no music, they were made in JACK, maybe not horrible but not good maybe (?) (the "chronological order is: Dungeoncrawl, Dungeonescape, Dungeonspeed)

So for a while i've been feeling this saga of maps never ended well, but i lost the original .map files of the originals, so no substantial improvement or change, remakes either so... why not conclude it properly?

The original maps had small parodic or "comedic" parts, secrets, even monster encounters, so i decided to import the best essence of these maps with my knowledge and practice.

I wanna thank bmFbr for helping me along the way, i did a lot but he helped me a lot in some complex parts of the map and i learned some tricks and relearned ones i knew but i forgot (my memory isn't what it used to be)

the map is on protocol 666 (for a line it hits the limit with a small brush but it's contained within the limits).

Couple of resources:

Github repository : https://github.com/ChumaSuey/dungeonascension Github wiki, all of the secrets : https://github.com/ChumaSuey/dungeonascension/wiki/Secrets-of-Dungeonascension

Mirror : https://github.com/ChumaSuey/dungeonascension/releases/tag/V3.0

PD : V1.0 exists on github releases but it wasn't updated properly, V2.0 is the original and final release but i realize i could fix 2 texture mishaps... V3.0 it's the final version and release unless a major glitch is in the map... i just fixed 2 textures... for historical purposes or in case of any consideration here's the past release : https://github.com/ChumaSuey/dungeonascension/releases/tag/V2.0
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Submitted by
Chuma
Downloads
292
Views
772
Release date
Dec 15, 2023
First uploaded
Last update
Rating
4.33 star(s) 3 ratings

Latest updates

  1. Minor door texturing fix

    The door at the beginning and the door of the sewer-via silver key had just very minor issues...

Latest reviews

I think I missed Dungeoncrawl, Dungeonescape, Dungeonspeed until now. So I played them.

IMHO, the best method to play a map is, to locate it in the time range it is meant to be located by the author. So I located these three, maybe, 1997-1999. It fits for me, because I play Quake since 1998. ( With breaks of years .... )

So, remembering these time of rough pixels and low rooms, it was really fun. Charm of the imperfect.

And so with Dungeonascension. More modern, a forward-driving soundtrack, secrets 4/6. All my dark heart desires.

In the back of my head, of cause, the wonderful knowledge that I may return to infinite concrete worlds (and so on) whenever I like.

( Btw, will there ever be a new version of Arcane Dimensions? )

Just rated this a 5. Thanx. You made my saturday.