czg03 - Ceremonial Circles

Just did a fresh playthrough of this wonderful map after some time, and i must say it didn't age a bit :)

Complex layout, perfect monster placement (ogre ambushes!) making you constantly look up & around, very nice difficulty balance and grand final sequence - plus the best (at least in my opinion) theme for Quake, which is the gloomy, greenish, muddy swamp. 11/10.
Have to play. Very dynamic. Logic.
I can't even remember of vanilla map better than this one. Grim Outpost by Andrew Smith is the only real competitor I can imagine. This map is intricate. But also extrememly engaging. Because it challenges you nearly constantly. You're always near dead. Ammo is always near out. But not in hardcore manner, nope. It's not hordish or something. It's just challenging and hard for real, but fairly and very friendly to any quaker - even completely new (as I was when played 1st time). It's hard in a way that it feels like real castle, filled with enemies, who want to stop your progress thru interiors. Just that. Real life infiltration of not real life dark fantasy fort (or castle as u wish). That's very cool feeling. Experience! This map is quite an experience. I wish everyone to experience it once in life at least
Even getting into Quake late, I've beaten this map close to 10 times already because combat is so fun, with enemies poised to attack the player at different elevations which seems to be the main theme of this map.

I was half exepecting it to show up included in some episode as an add-on for the remaster. The biggest bummer here is lack of rocket launcher, and CZG's maps are always too dark at default brightness.
it's true, you do partake in many circles here
D
A classic and still gets my blood pumping. This is one of those rare maps I replay every year or so.
czg03 my beloved
Absolute banger, the ogres will have their way with you