Copper is meant to be "Vanilla+", targeted at being a drop-in improvement to stock /id1/ gameplay and an equally suitable basis for new mods. It neither adds nor replaces any items, weapons, or monsters. I wanted to instead polish Quake's existing gameplay the way id might have if they'd taken the time to do so, to improve its depth and clarity as much as possible.
[ Version History ] | [ Description of all gameplay changes ] | [ Level design reference ] | [ Modding Quickstart ] | [ Newest FGD ]
- Nightmare skill lives up to its name
- Cooperative limits respawns and makes death dangerous
- Mapping tools and quality-of-life upgrades galore
- Weapons fire is not blocked by monsters in death animations
- Ring of Shadows makes enemies less accurate in combat
- Vore missiles have a less-than-perfect turn rate
- Ogres are 'partially' Z-aware
- Zombie edge cases are fixed
- Plenty more bug fixes and thoughtful adjustments
[ Version History ] | [ Description of all gameplay changes ] | [ Level design reference ] | [ Modding Quickstart ] | [ Newest FGD ]