Cogito Ergo Sum

Awesome debut. Hearkens back to the classic, simplified days of 90s golden odlies Quake maps. A rare treat. I really enjoyed it.
fun map, a nice adventure though a castle and then weird shit goes down
Skill
Normal
Rough around the edges, but deeply endearing. It brings to mind my own early level design attempts—loose ideas dreamed up in class, excitedly transcribed directly into brushwork, focusing on the fictional role or the mood of the space over its gameplay, without so much as a blockout phase. I don't know if that was the author's process, but that's the vibe I get. The occasionally fiddly geometry and weirdly specific detail flourishes speak volumes.

Their imagination and passion shines through, though—there are lots of memorable spaces and fights that make the experience a joy, even if the encounter design clearly needs work. The long foreboding corridor to the Shambler's shadowy home, or the fight on the narrow catwalks high above the warehouse floor, or the battle with a horde of Grunts/Enforcers under the dome of some kind of moon base. They all have problems with their implementation, but they all contribute something fresh and different to the experience. I've played many more competent maps that stuck in my head less than this one did.

Very cool. Excited to see more from this author.
Skill
Normal
Odd choice of sound effect for a castle do...

Ah. I see.

Go in blind.

I was going to complain about the monster count on hard but for what you're going for here... nah it's the right call. Visuals and detail won me over, exceptional.
Skill
Hard
Excellent job for a first release.
Here's my first run if you're interested:

Skill
Nightmare
Congratulations on your first release. It is always nice to play maps by new mappers and I think this is a solid one. I liked the large, wide open areas a lot but they made everything very easy. Played through the first half of the map without taking a hit, which is unusual for me. I think some Fiends would hae spiced things up a lot here and there. The progression was a bit unintuitive, but that was okay for me. Looking forward to your next map. Thank you.
Skill
Hard
A map with only soldiers/enforcers is always stupid and unplayable. Alkaline is a master in this field.
A solid first map, nice work!
Skill
Normal
Nice environmental storytelling, and it felt nice to walk around a map with dark shadows while it not making it impossible to see. Super easy combat, which is fine. My only real complaints are that the open areas are really wide open, and the progression was a bit confusing - there was no indication of where to go, so the player just has to kind of hunt around. Nonetheless, it was nice to see a first map come together relatively well. Keep it up!
Skill
Hard