Bog Man Has Had Enough

Reviews 4.12 star(s) 11 reviews

Pretty good, bugged a bit when I played it but it got patched so it's fine. Kind of wished there was more ammo, but that's a skill issue on my part.
Nice looking, shortish map with challenging gameplay but I think I gimped myself by selecting Hard. I couldn't handle that final, unusual encounter with the three shamblers and two fiends in the dark so I GOD'ed it for the win. I hate myself when I do that.
Skill
Hard
Lots of fun and very pretty. I found myself very low on ammo throught, but I never had to resort to the axe until the last hit on the final shambler
Skill
Normal
I found this thread at the beginning and so decided to play the map again. And again I'm fully satisfied.
I like the kind of maps with beginning below and screwing up and up.
It all looks good, especially the railway and train wagons.
Lots of interesting details.
I never deal with a wall not looking perfect or a slime could be more slimy or whatever it's possible to make objections.
Not a puzzle map, quite linear, but far from being boring.
Not too hard for me on easy and secrets 6/6.
No desires left.
Skill
Easy
We've got another good [Quake - Copper] map in front of us that I've actually wanted to play for a long time. Something else always got in the way, but... Well then, with the map [Bog Man Has Had Enough], the author [1600frogs] has implemented a style that I find very detail-oriented and rich in variety with the terrain and, as a result, a technique that I find very linear to play. You start at the very bottom, going through a few platforms that are all embedded in an acid lake. Of course, you only get the corresponding weapon after a while! Later on, you shimmy your way up to sprint across freight cars and destroy everything in your path, ensuring that the enemies eventually die just like in the rest of the map! I also think the area with the transition through a medieval bridge construction is beautiful. Of course, there is also a small final at the end. Not only can you find all the secrets with a good look, but some of them are a little difficult to obtain. New textures have also been used and the sound is always there and always adds to the action! Finally, there is an end passage, which I got through quite quickly afterwards!
Skill
Easy
I ran into a bug on my first run. After retrying I didn't have the same issue again.

Cool aesthetic, fun fights, the ending bit is unique. Top shelf.
An awesome map! I really enjoyed this; in particular, I really liked the verticality of the main area, seeing all the way back down to where I started. I also really enjoyed the little devices that the Enforcers ride down on towards the end, and the machine that dropped groups of monsters into an arena. A lovely use of the Machine Games assets, well-hidden but not obscure secrets, and just all-round very fun. Inspirational!
Very cool map, full of action set pieces across a swamp, train station scenario. Combat is not very hard, but ammo can be a little stingy for each of the different combats.

The ending takes place in a dimly lit run as the player faces a bunch of Shamblers. As another reviewer mentioned, this feels like something out of a Half Life map.
What a wonderful map. I really liked the fact that you could always look back at areas you had already been to. And the train was great. And the last battle was very exciting and challenging. Thank you very much.
Good little linear map where it felt like there were cool little situations in each area. Loved the ending with the shamblers in the dark!
Had a pretty good time with this map. It's a bit visually flat in places, but it follows a really satisfying linear arc—start in the slimy pits of the bog, surrounded by bridge foundations and zombies, and slowly work your way up, criss-crossing periodically through familiar spaces. With different presentation and a bit of narrative flourish, it would have a very Half-Life sort of flavour to it.

There's a nice blend of solid fights and gimmick fights here—the map tries some really interesting ideas in between some fairly standard arena encounters, and while I don't think they're all winners, I appreciate the effort to mix things up. The final fight in particular does something really fun with light and shadow, but I burned through the bulk of the enemies in it so fast that it felt like the concept didn't fully get a chance to shine.

Overall, well worth the time. Really looking forward to seeing more from this author.