My first solo map. Bleak fantasy with industrial bits. Medium sized for 15-25 minutes of playtime. Non-linear and therefore a bit confusing. Also map introduces some sort of stealth gameplay with the ability to eliminate some of the ambushes if appropriate secrets are found in time. All in all experience is harder than vanilla, closer to DOMA difficulty.
REQUIREMENTS: latest Copper https://www.slipseer.com/index.php?resources/copper.27/
CREDITS:
Copper Mod by Matthew "Lunaran" Breit
Textures by Ben "Makkon" Hale
Music by BouncyTEM
THANK YOU
THANKS to creators of TrenchBroom, Compiler & GUI for Compiler, ModelViewer, TexMex. THANKS to Dumptruck, Fairweather, Markie & Yoder for their video tutorials & level design commentaries. THANKS to all Quake mappers for help & inspiration. THANKS to Quake creators for the game & the engine
SPECIAL THANKS to (in alphabetical order) 4LT, EberN150, Fairweather, Gila, Mazu & Yoder for playtesting & comments
REQUIREMENTS: latest Copper https://www.slipseer.com/index.php?resources/copper.27/
CREDITS:
Copper Mod by Matthew "Lunaran" Breit
Textures by Ben "Makkon" Hale
Music by BouncyTEM
THANK YOU
THANKS to creators of TrenchBroom, Compiler & GUI for Compiler, ModelViewer, TexMex. THANKS to Dumptruck, Fairweather, Markie & Yoder for their video tutorials & level design commentaries. THANKS to all Quake mappers for help & inspiration. THANKS to Quake creators for the game & the engine
SPECIAL THANKS to (in alphabetical order) 4LT, EberN150, Fairweather, Gila, Mazu & Yoder for playtesting & comments