non-linear

  1. wrlo

    Gates of Khar'zul 2026-08-03

    This my second map for Quake. Made in a couple weeks for the Stockholm Level Design Jam. Explore the outskirts of an ancient city in search of two keys to open its gates... Tested on Ironwail. Any feedback is deeply appreciated and allows me to keep improving every day! :)
  2. ComfyByTheFire

    I No Longer Fear The Ranger Guarding My Heel v1.7

    A large prototype-textured map with non-linear progression, slaughter fights, and trick jumping. Runs on the Copper mod, which is included. Originally intended as an entry for SM224. I recommend using the newest version of Ironwail linked below (0.8.0+)...
  3. alexUnder Ros

    Amusement Inferno 1.01

    My first solo map. Bleak fantasy with industrial bits. Medium sized for 15-25 minutes of playtime. Non-linear and therefore a bit confusing. Also map introduces some sort of stealth gameplay with the ability to eliminate some of the ambushes if appropriate secrets are found in time. All in all...