Quake Champions Classic

RhapsodyInGeek updated Quake Champions Classic with a new update entry:

Quake Champions Classic v11


"I shall never sleep calmly again when I think of the horrors that lurk ceaselessly behind life in time and in space, and of those unhallowed blasphemies from elder stars which dream beneath the sea…"

Two new champions, a new arena, new music, and the long-awaited offline documentation arrive as Quake Champions Classic reaches Version 11!

A hidden castle lays atop the Realm of Black Magic. Frag your enemies in tribute to the Elder God...

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It seems I can only run this with the normal engine. But I did not get it running with ezquake, is that possible by any chance?
I don't know! This mod uses an enormous amount of model and sound precaches, so make sure the engine you're using has support for a large amount of those.

Beyond that, I only test the mod in Ironwail and Remaster. If any other engines are able to run it, that's great! But I can't feasibly officially support them all, I'm just a little guy.
 
RhapsodyInGeek updated Quake Champions Classic with a new update entry:

Quake Champions Version 11.1 Hot Fix

A pretty game breaking bug was introduced in Version 11 that prevented players from completing frag limit deathmatches. Took the time to mess around with some things to better control the new deathmatch modes.

Additions
  • Added "impulse 40" to help update the current deathmatch mode.
  • Updated manual to include section on Deathmatch Modes.
  • Bots will now choose either Red or Blue team when switching to Team Deathmatch or Capture the Flag.
  • Shotgun, Grenade Launcher...

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RhapsodyInGeek updated Quake Champions Classic with a new update entry:

Quake Champions Classic 11.2 Hot Fix

Additions
  • Updated deathmatch mode control. Now all you have to do is use the required impulse commands. I may make this a menu for Remaster in the future.
Bug Fixes
  • Actually fixed Horde Mode weapons respawn. Turns out I was forgetting to set the "isHordeMode" variable used everywhere.
  • Changing Deathmatch modes now disables / enables powerups depending upon whether you're entering or leaving Duel Mode.
Known Issues
  • Bots...

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Okay. I feel like I'm going crazy. There isn't an xpak.bat file in the 11.2 version. Nor is there an xpak.bat file anywhere in my local files. Is it supposed to be included of the mod or is this a PEBKAC error where I haven't loaded the Scourge of Armagon/Dissolution of Eternity correctly?
 
I just downloaded the mod and xpax.bat and all of the rest of the files are there. Not sure what's happening on your end. Maybe your computer's security settings didn't let you copy the bat file from the download?