I want to retract this embarrassing statement, I was half asleep when I wrote this and forgot Q1 had falldamage. Things mixed in my brain with Quake Champions and it's various demakes and now I just feel dumb.Not a fan of fall damage at all. Q1 levels, both SP and MP, were never meant to accommodate this mechanic, this is something QCC could've gone without, imo.
I've seen audio leaks for champions, but had no idea elder gods had audio as well. Damn, what could've been. Still, those four doesn't seem to have anything concept wise to base their appearance off of, I assume.This is Nekelmuset, Sarrunertum, Sarsarru, and Unnamed Darkness erasure.
Same things also happens with Megahealth, also in Horde Mode.For some reason, I could not pick up yellow armor after it respawned, at least in Horde Mode, see screenshot:
Host_Error: Mod_LoadModel: progs/s_bullet.spr not found
#!/bin/bash
# rename QCC's pak since we'll need to have it load last
mv pak0.pak pakx.pak
# copy the official add-on pak files into the QCC directory
ct=0
for exp_pack in hipnotic dopa mg1; do
[ -d ../${exp_pack} ] && {
for pak_file in ../${exp_pack}/pak*.pak; do
cp ${pak_file} pak$((ct++)).pak
done
}
done
# rename QCC's pak file so that it loads after all the others
mv pakx.pak pak${ct}.pak
# copy and rename the add-on music - in the QC files we'll offset it based upon
# which map is loaded
mkdir music
idx=2
new_idx=12
[ -d ../hipnotic/music ] && {
while [ $idx -le 9 ]; do
cp ../hipnotic/music/track0$((idx++)).ogg music/track$((new_idx++)).ogg
done
}
idx=2
new_idx=20
[ -d ../rogue/music ] && {
while [ $idx -le 9 ]; do
cp ../rogue/music/track0$((idx++)).ogg music/track$((new_idx++)).ogg
done
}
View attachment 3174View attachment 3175
QUAKE CHAMPIONS CLASSIC VERSION 8
- Added Scalebearer.
- Added Sorlag.
- Added Dissolution of Eternity support. Use xpax.bat for ease of copying over the required data.
- Added Linux shell script "xpax.sh" written by Slipseer community member plague_spreader
- Players now drop their possessed powerups when they die (Quad, Pentagram, and Ring only).
- Quad, Pentagram, and Ring...
Thanks for replying, i dont mod so im really new to this but this mod looks too cool to pass up but I dont understand most lf the things, I donwlaoded the mod, extracted it, moved it to the quake file inside the rerelease file. Im using the steam deck, I opened the mod file, inside qcc file and pressed the xpax.bat, it opened up with kate and I see the script im not sure how to make this "run" I checked tools and there is an option that says "run current document" but after confirming nothing seems to happen, what should I do?So xpax.bat is used to copy the expansion pack files into the QCC mod folder, since I don't distribute the expansion pack files with the mod. You are required to have Scourge of Armagon and Dissolution of Eternity installed. If they're located in their default folders relative to the QCC mod folder ("Quake Install Path/hipnotic", "Quake Install Path/rogue", "Quake Install Path/qcc") then running xpax.bat will copy the required pak files and rename them accordingly. It will also look for "dopa" and "mg1" if they're installed.
You can do this process manually if you wish, with the only requirement being that the Quake Champions Classic PAK file gets the highest number and thus gets loade
Thank you for the instructions, I don't have linux installed and using discover there are multiple ones so not sure which to use so I tried doing manually, i did the first part before trying to add the music, when I started the game and opened the command menu and typed (game duum) duum is the file name where I added all the mod files the mod didnt start i realized when I downloaded the mod it didnt download in one file, so should I remove it from the my file duum? And if so how would I start the mod using the command? Sorry im bad at modding and thank you alot for helpingAh, SteamDeck runs Proton OS and not Windows IIRC, so it needs to be done a bit more manually probably. There is xpax.sh done by one of our community members here that's intended to run in Linux, but I don't know if it works on SteamDeck.
If not, you'll need to manually copy and rename the pak files from the expansions.
qcc/pak0.pak -> qcc/pak4.pak
hipnotic/pak0.pak -> qcc/pak0.pak
rogue/pak0.pak -> qcc/pak1.pak
dopa/pak0.pak -> qcc/pak2.pak
mg1/pak0.pak -> qcc/pak3.pak
I don't recall if there are more pak files in the SteamDeck version or not. If not, the names will slightly change, but the main idea is that each pak file as a unique incrementing number and that the QCC pak file is numbered last so that it loads last. This will get the game to work, but if you want the music then you'll need to do a few more steps:
Copy the id1/music folder to the qcc folder.
Make a copy of the hipnotic/music folder and rename all of the track files to increment after the id1/music files (i.e: hipnotic/music/track02.ogg becomes qcc/music/track12.ogg, etc...)
You'll also need to do this for the rogue/music folder, incrementing from the last hipnotic music track (rogue/music/track02.ogg becomes qcc/music/track20.ogg, etc...)
This should allow the mod to play the appropriate tracks for the expansion levels, but should not be required to just play them.
Hopefully xpax.sh works, but if not then the above instructions are what you'll need to follow.
Good luck!
game qcc
View attachment 3841
Quake Champions Classic Version 9 is here, and with it 2 more champions, a complete documentation overhaul, and plenty of fixes.
Take control of the air as the cyborg hoverboarder Anarki. Use your Injection for a quick boost to get you through the fight.
Get low and slide through as the nimble Slash. Dazzle your opponents with a brilliant display of your Plasma Trail as it consumes the Arena around them...
Quake Champions Classic reaches Version 10, featuring two new champions, a new arena, a new music track, and more!
Located within the Dimension of the Doomed, realm of Goroth, this arena is ready to incinerate any who lapse in their environmental awareness. Supports Deathmatch, Horde Mode and bots, and features the new music track "Sire of Embers", a cover of Chris Vrenna's "Goroth" from Quake Champions.
Bring on the fireworks with the...
Bug Fixes
- Big John can exit the water now. The fix required making his hitbox slightly shorter, matching the same height as Scalebearer and Sorlag. Removed water checks for slow champs in the QCC Pre/Post Think functions since they were meant to try to fix this issue.
- Added a condition for the Big John bots that will hopefully fix their ability useage.
- Big John now only calls out his own name when you swap to him at the start of a match.
- Cleaned up Big John Big...