I was bored and decided to write a prototype for a standalone QuakeC Virtual Machine (aka interpreter) that runs in (almost) pure C89. It's heavily based on John Carmack's original Quake code, but with the parts that tie back to the Quake engine ripped out. The goal is to make QuakeC a viable scripting language for applications & games other than ones derived from the Quake engine.
Let me know what you think, I'm interested in feedback and thoughts.
Let me know what you think, I'm interested in feedback and thoughts.
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