I was bored and decided to write a prototype for a standalone QuakeC Virtual Machine (aka interpreter) that runs in (almost) pure C89. It's heavily based on John Carmack's original Quake code, but with the parts that tie back to the Quake engine ripped out. The goal is to make QuakeC a viable...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.