FireBlu Jam

Oh, people! Unexpected i found myself photosensitive to fast blinking red-blue color! It is not a Joke! It never happen playing any doom map or mod. But two frames
+0FIRBLU
+1FIRBLU
causes real pain for my eyes.
In case of someone encountered this trouble, put in your fbj/textures folder any of this texture, then make copy of it and rename it to name of second texture, so, Yorur maps is stop blinking.
The second, more aesthetic way is for mappers: please, rebuild your maps, using eye-candy glowing fireblue texture of
fbj_ict map. It is absolutely perfect!
Thank you for all involved, congrats with release!
 
I WARNED YOU ABOUT CONFIG.CFG, BUT YOU DIDN'T LISTEN!!!
Paril's fault.

Oh, people! Unexpected i found myself photosensitive to fast blinking red-blue color! It is not a Joke! It never happen playing any doom map or mod. But two frames
+0FIRBLU
+1FIRBLU
causes real pain for my eyes.
In case of someone encountered this trouble, put in your fbj/textures folder any of this texture, then make copy of it and rename it to name of second texture, so, Yorur maps is stop blinking.
The second, more aesthetic way is for mappers: please, rebuild your maps, using eye-candy glowing fireblue texture of
fbj_ict map. It is absolutely perfect!
Thank you for all involved, congrats with release!
Added a warning to the post for photosensitivity, which I admittedly should have done to begin with
 
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Do you think I should release an alt-version with a static fireblu for accessibility reasons?

I could just do a replace-all of the texture and have an alternative compile in this thread or something.
 
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Attached is an alternative version with no animated fireblu (aside from lava & teleporters), and a slightly higher sky fog density that affects the fireblu sky.

This contains just a bsp file that can be dropped in and played with a different name, that doesn't overwrite the original. No colored lights were used in the map, so there's no lit file necessary.
 

Attachments

  • fbj_rojalt.zip
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Attached is an alternative version with no animated fireblu (aside from lava & teleporters), and a slightly higher sky fog density that affects the fireblu sky.

This contains just a bsp file that can be dropped in and played with a different name, that doesn't overwrite the original. No colored lights were used in the map, so there's no lit file necessary.
Your map is great! Thank You!
 
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CommonCold updated FireBlu Jam with a new update entry:

The Coop Spawn update

  • Added source map files for:
    • fbj_adib
    • fbj_chuma
    • fbj_ict
    • fbj_shades
  • Updated the following maps to include coop spawns
    • fbj_adib
    • fbj_avix
    • fbj_ict
    • fbj_konig
    • fbj_recycledoj
  • Removed redundant fbj_cc2 files
  • Fixed fbj_cc2 going out of normal map bounds
  • Fixed v_spike.mdl not having particle trails (Thanks Flecked)
  • Added dog to fbj_recycledoj on skill2+
  • Renamed PAK0.PAK to pak0.pak for nerds (linux users)
  • Removed...

Read the rest of this update entry...
 
Download latest version just now (2023-08-26 18:40 UTC) and there's an error when trying to enter Ish's map from the start map.

changemap wants to go to fbj_ish but the bsp is named fbj_ishv3.