limit-removing

  1. A

    Quad Lake Castle func wall fix

    My first Quake map featuring a castle surrounding a lake. There's 3 main fights involving Quad Damage, and a few rooms involving light platforming. Tested in Ironwail 0.7.0, but should work in other ports. Texture WADs used: id.wad skips_2018.wad charlie.wad (inside zip) If I've done anything...
  2. Trashbang

    Head Reattachment Trauma 1.01

    My second Quake map after The Stars We Lost To Grief. This was an attempt to stay small-scoped and reasonable without confining myself to the strict boundaries of a 1024-unit map. It got a little out of hand, but not nearly as much as usual -- that's progress, I guess. It's not actually about...
  3. Trashbang

    The Stars We Lost To Grief 1.0

    This is my first Quake map; a short little 1024 map with a vaguely wizard/runic theme. I had a few false starts working in Quake (too ambitious, too obsessed with building some grand narrative, etc), so I forced myself into a 1024x1024x1024 cube to ensure I focused on encounter design and...