My first Quake map featuring a castle surrounding a lake.
There's 3 main fights involving Quad Damage, and a few rooms involving light platforming.
Tested in Ironwail 0.7.0, but should work in other ports.
Texture WADs used:
id.wad
skips_2018.wad
charlie.wad (inside zip)
If I've done anything...
My second Quake map after The Stars We Lost To Grief. This was an attempt to stay small-scoped and reasonable without confining myself to the strict boundaries of a 1024-unit map. It got a little out of hand, but not nearly as much as usual -- that's progress, I guess.
It's not actually about...
This is my first Quake map; a short little 1024 map with a vaguely wizard/runic theme. I had a few false starts working in Quake (too ambitious, too obsessed with building some grand narrative, etc), so I forced myself into a 1024x1024x1024 cube to ensure I focused on encounter design and...
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