ironwail

  1. R

    Tower of Minak 1.1

    My first quake map, requires AD 1.80, quake engine with increased limits, Ironwail is recommended. My attempt at a semi non-linear loopety loop map. Takes place in a tower in the sky that has a lot of books for some reason. Playtesters - Lobotomy-Lobster, Alexunder, Mopebloke, Euclidius...
  2. K

    "Morrowind" in Quake, is it possible?

    As a fan of both Quake and the Elder Scrolls, a particular thought came to mind. I wonder if the Quake engine (via modern source ports like Ironwail) could handle a game the size of Morrowind. Wouldn't it be an interesting experiment to try an approximate the game with a more action-oriented...
  3. JackOfBlackPhoenix

    Vestige of V'othlog 1.0

    Vestige of V'othlog is a short four-level episode inspired by the classic themes of Quake. The project began after I fell in love with the game again thanks to 2021 re-release, which prompted me to try and develop a map of my own. As my ambitions to expand it beyond a simple vanilla episode...
  4. P

    AD_tears problems in Ironwail

    I have noticed several problems in the AD map Tears of the False God in Ironwail: I get stuck on some ramps, summoned knights and death knights are blocked behind the erected barrier in the (fake) last arena against the Judicator and in the last secret arena some fiends are stuck in the raising...