ironwail

  1. D

    Is it possible to change the function of the shirt/pants colors?

    I want to make it so that in a mod I plan on making changing the shirt color instead changes a character that you're playing as, and changing the pants color changes the skin for that character. Each of the characters would have a unique character model, and would have unique gameplay. I'm...
  2. D

    How to add new keybinds for Ironwail mods

    Not sure if this is the right category to post this, so I'm sorry if it's not. I downloaded a patched version of Malice, and found out in one of the txt files that it has a manual reload function. That's cool, but there's a bit of an issue: I play with a controller, and the options appear to...
  3. dr4k0n616

    Unholly Playground [Custom Map] 1.0

    Technically my first finished map. Originally for testing Ironwail debug tools. I did it this past year but I kinda forgot to upload some where and wanted to do it now. Screenshots:
  4. Ninjasaurus

    Tower of Minak 1.1

    My first quake map, requires AD 1.80, quake engine with increased limits, Ironwail is recommended. My attempt at a semi non-linear loopety loop map. Takes place in a tower in the sky that has a lot of books for some reason. Playtesters - Lobotomy-Lobster, Alexunder, Mopebloke, Euclidius...
  5. K

    "Morrowind" in Quake, is it possible?

    As a fan of both Quake and the Elder Scrolls, a particular thought came to mind. I wonder if the Quake engine (via modern source ports like Ironwail) could handle a game the size of Morrowind. Wouldn't it be an interesting experiment to try an approximate the game with a more action-oriented...
  6. JackOfBlackPhoenix

    Vestige of V'othlog 1.0

    Vestige of V'othlog is a short four-level episode inspired by the classic themes of Quake. The project began after I fell in love with the game again thanks to 2021 re-release, which prompted me to try and develop a map of my own. As my ambitions to expand it beyond a simple vanilla episode...
  7. P

    AD_tears problems in Ironwail

    I have noticed several problems in the AD map Tears of the False God in Ironwail: I get stuck on some ramps, summoned knights and death knights are blocked behind the erected barrier in the (fake) last arena against the Judicator and in the last secret arena some fiends are stuck in the raising...