As a fan of both Quake and the Elder Scrolls, a particular thought came to mind. I wonder if the Quake engine (via modern source ports like Ironwail) could handle a game the size of Morrowind. Wouldn't it be an interesting experiment to try an approximate the game with a more action-oriented focus?. Some things probably couldn't be replicated very well, like the inventory system and dialogue trees with NPCs, but I'd imagine a small team of talented Quake mappers could get it done well enough with how far the scene has come. Even just a small playable area would be cool to see, like Balmora or Vivec. For one thing Ironwail runs a heck of a lot better than OpenMW on my PC, while handling many times more detail, and John Carmack's work is certainly leagues above Bethesda's by default.
I understand the Quake engine does work a lot differently than the stuff Bethesda used/uses, for instance there are no loading zones or cells, but I think it would be doubly interesting to see the entire map of Morrowind loaded in all at once and see how well it would all run. With portals being used to travel between cities instead of the stilt strider, and the many dungeons being home to weapon upgrades of some kind. In this scenario, wonder if the Nereverine would be depicted as a Dark Elf. Maybe an Argonian?, or an Isekai'd space marine?. Buying and selling items and equipment is likely not possible either, so the shops could instead serve as places to pick up ammunition for your crossbow or other such weapons. This version of the game would be melee focused of course, with a variety of blades and blunt tools that could each serve a purpose while in combat and be worth hunting down for. I would appreciate the thoughts of any experienced Quake mappers!.
I understand the Quake engine does work a lot differently than the stuff Bethesda used/uses, for instance there are no loading zones or cells, but I think it would be doubly interesting to see the entire map of Morrowind loaded in all at once and see how well it would all run. With portals being used to travel between cities instead of the stilt strider, and the many dungeons being home to weapon upgrades of some kind. In this scenario, wonder if the Nereverine would be depicted as a Dark Elf. Maybe an Argonian?, or an Isekai'd space marine?. Buying and selling items and equipment is likely not possible either, so the shops could instead serve as places to pick up ammunition for your crossbow or other such weapons. This version of the game would be melee focused of course, with a variety of blades and blunt tools that could each serve a purpose while in combat and be worth hunting down for. I would appreciate the thoughts of any experienced Quake mappers!.