hard

  1. dashlet

    Inhuman Conditions 1.0

    I made another short combat focused map, this time using vanilla textures. Resources are pretty tight, and enemy placement can be punishing for blind playthroughs. Expect cramped combat and quick fused traps. The map difficulty gets considerably easier with a replay. Tested using Ironwail. No...
  2. julietfucks009

    CoolQuake Release 0.1.0

    CoolQuake is a small episode replacement mod that's inspired by multiple old quake mods from the late 90s to early 2000s. mostly UPGRADE, IRONWULVT, and this list of custom files for Qtest, along with this video by serecky which i think it was pretty fucking awesome. (i really recommend playing...
  3. PatIV

    STROGGENSTEIN 1.1

    Castle Stroggenstein is a huge unit for Quake 2 Remastered. This unit contains 8 medium to big-sized maps. A new soundtrack created by myself. You've been living within four walls for years, suddenly, you say to yourself "Damn, those alien bastards are gonna pay for putting me and my mate in...
  4. MelonHead8944

    Silver Tongue 2026-03-21

    Decided to have a go at making a episode 3 styled level with compatibility for DOS quake.
  5. dashlet

    Hello World 1.0

    A short combat focused map. I used prototype textures to allow myself to focus on the layout construction and the combat. Basically i wanted to skip environment art aside from illumination. I think the map is not very hard, but it does has some spicy moments. This is my first completed map for...
  6. PatIV

    Château Inferno 1.3

    Château Inferno is an episode of 5 maps (3 main maps + 2 secret maps). Will you be able to survive the heat of Château Inferno through the 3 main hellish maps and will you find the 2 secret levels that take you to some serious places. New soundtrack created by myself. I may have gone...
  7. spootnik

    Info Player Start: A Dope (Challenge) Map 1.01

    A quick map I made with some small challenges. No changes across skills, apart from the automatic changes in skill 3. Requires Copper 1.30 (not included). Just throw the .bsp and .lit into your Copper (1.30) "maps" folder and launch map dope1 via console. (I recommend not saving mid-map...
  8. Fairweather

    Dead But Dreaming 1.0

    (From the original readme) Started originally as a speedmap for the 208th Speedmap Jam, themed after Caves, Canyons and Crevices. I interpreted this as an overgrown Knavian structure deep below the earth, with green highlights of vines and a more standard rock texture and softer lighting than...