Dead But Dreaming

(From the original readme)
Started originally as a speedmap for the 208th Speedmap Jam, themed after Caves, Canyons and Crevices. I interpreted this as an overgrown Knavian structure deep below the earth, with green highlights of vines and a more standard rock texture and softer lighting than what is usually paired with Knave. I think this turned out well, and while the gameplay is certainly a bit unforgiving in places, I'm happy with what I accomplished here.



(Retrospective)
In my opinion, this is where I found my style. Previous outings had me blatantly aping from Sock and Skacky, but here I tried my own thing and I believe these trap-style setup encounters with a tight control of player attention have become somewhat of a staple in my work now. This map has that, but my routing is much less tidy than it is nowadays. There's dual routes, and players can easily find themselves lost if they don't take a turn in a specific place, or miss a jump and fall a few levels down.
On that note, it doesn't help that the detailing work across the entire map is very uniform. Areas don't have a distinct identity and they can easily be mistaken for another.

Below, you can find an analysis video by Markie going over some of the strengths of this map in an eloquent way. Maybe worth a watch after playing if you're interested in that kind of design insight:

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Submitted by
Fairweather
Downloads
167
Views
592
Release date
Aug 21, 2020
First uploaded
Last update
Rating
5.00 star(s) 6 ratings

Latest reviews

One of the best maps around. Just replayed it. In general most of FW maps feel a bit like theme park ride-on-rails experience, and FW himself describes his style as "trap-style setup encounters with a tight control of player attention". To be fair I prefer more chaotic encounters, more open-ended, totally different of replay. But in my opinion FW perfected his style to the point when I can not do anything but appreciate & love it. I always know what to expect from FW map in best sense of word. As a humble mapper myself I really appreciate distinct styles, and know for sure it's VERY hard to establish one. Anyway this map is nearly the best example of FW style
Skill
Easy
A Masterpiece
I had wonderful playtime. Have to play.
Awesome Knave goodness. Dead But Dreaming clearly focuses more on encounters rather than open map layout. There are no exteriors, but this Knave dungeon is worth exploring.