A typically solid JPal offering with great visuals and good flow, let down slightly by enemy encounters that felt a bit one-dimensional and predictable*. That said, the Quad room was a fun fight; it's probably my favourite part of the map. The piston platforming room was also quite cool, with a couple of sneakily placed enemies that chunked my health down on skill 3. Conversely, the ending was a real damp squib, especially given how cool it looked.
Not amazing, but it's a fun and visually appealing 20-30 minutes for sure.
* I played all of JPal's standalone maps in one day, so I may have just gotten used to their tendencies. YMMV.