runic

  1. ExaByt

    Ferric Oxide v1.01

    Map requires: [ Copper v1.30 | not included ] - - - This map was the result of three things that I wanted to do. Wanted to make something largely inspired by parts of E1M6 & Episode 3, wanted to make something more closed-in, and wanted to do some basic stuff with trains. Much like what ended...
  2. Mazu

    It Is Over 2024 1.0

    Heya, Happy new year! This map is for Copper 1.30 This was my result of my desire to try to make a map for a new year 2024. Map is runic and metal themed multi-floor compact layout map designed to work well in both single player and deathmatch settings. On hard difficulty the combat can be...
  3. mtsch

    The Slime Sanctuary 1.3

    Requires a modern sourceport and Copper v1.30 or newer.
  4. mtsch

    Quake Music Jam 1 - Runic Resonances 1.0

    Quake Music Jam 1 - Runic ResonancesInfo33 tracks by 19 artists - 2:38:10 of music. The pack is available in FLAC, ogg and mp3 formats. Cover art created by Makkon. Tracklist & Artist info Track Artist Members/Discord usernames Links Escape From Unknown Kadath Aesopolis Aesopolis...
  5. JackOfBlackPhoenix

    Vestige of V'othlog 1.0

    Vestige of V'othlog is a short four-level episode inspired by the classic themes of Quake. The project began after I fell in love with the game again thanks to 2021 re-release, which prompted me to try and develop a map of my own. As my ambitions to expand it beyond a simple vanilla episode...
  6. S

    DM - House of Chthon Expanded 1.03

    House of Chthon remade from scratch for modern sourceports! Includes a new "entry" area and additional corridors and rooms. Version 1.03 fixes the "__TB_empty" refs, and a few zealous clip brushes.
  7. S

    DM - House of Chthon Expanded

    House of Chthon remade from scratch for modern sourceports! New entryway and corridors+extra rooms. Not sure how useful the new lightning trap is going to be in DM but I think it's pretty cool - activated through 4 buttons to "charge" it. As an added bonus, Chthon spawns in SP when you grab the...
  8. R

    Time to Belong 1.01

    A small episode that's been in development hell on my hard drive for way too long. It is pretty much classic vanilla Quake SP, but has a few small QC changes and extra sounds resulting in its own progs.dat, which qualifies it as a 'mod' for upload purposes. The four main maps each follow a...
  9. Spiked_

    Runic Mechanism 1.0

    A runic style map set in an ancient stone place that has been repurposed by metal into a slipgate facility. It's a fairly standard theme of stone + metal + lava but with the idea being that as you progress through the map, it becomes more and more metallic to show you getting closer to the...
  10. erysdren

    Erysdren's Random Quake Textures & Edits 1.0

    Includes various sets: - Runic remakes - Bricks - Tudor-styled walls - Spawn-infested base - Brutalist styled textures - Textures inspired by "In The Mountains Of Madness" - Random id1 edits Terms of Use: You may ONLY use these textures in free maps & mods running in the Quake engine. Any other...
  11. RoughTank

    The Elder World's Ruin V1

    This map was made for my University final year project. It uses Quake as the medium to create engaging gameplay via level design. It should take around 5 minutes to complete == Level Info == Secrets: 2 Enemies: 48 Note: this map was designed with normal difficulty in mind!
  12. Lilybug33

    Science Fair Project - A Quick Runic Romp

    Attention All Interested Participants! So this is kind of a different release for me, and probably a weird experiment on my part. To make it brief, over the past 3 months, I've been participating at a highschool "Science Research Fair", and the experiment I chose was to test the psychological...
  13. Colossus

    Forsaken 1.2

    Forsaken is the first Quake map I ever made, I want to start archiving my maps on slipseer so I figured I'd move it over here. Forsaken was designed to be a combat challenge map, so expect to die a few times on skill 2 & skill 3, gameplay is very combat heavy with a high monster count. The map...
  14. JPal

    The Rust Forge 1.0

    Single-player Quake 1 map - "The Rust Forge" (jpqm12.bsp) utilizing progs_dump 3.0 mod by dumptruck_ds Map features: - runic / base setting with void vibes - progs_dump features: monster variants, special effects, enhanced trains & plats etc - full weapon set, 5 secrets, approx. 230 enemies...
  15. gnemeth

    Keeper of the Hell Gate 1.0.0

    Medium-sized runic map. It is based on the progs_dump mod (included) and a few extra models and sounds as well as a music track by the author. The map source is included.
  16. iYago

    What Lies Behind 2023-02-10

    This is my second Quake map, a small to medium size map with a Runic theme.
  17. Mazu

    Awoken Madness 1.0

    My first vanilla Quake map release in 2018. Very long exploration adventure with a lot of traps and combat encounters in arenas. This map was made side by side watching dumptrucks tutorials and trenchbroom open. Some funky stats: Monsters: easy 189, normal 283, hard 373 Secrets: 20 Build time...
  18. Trashbang

    The Stars We Lost To Grief 1.0

    This is my first Quake map; a short little 1024 map with a vaguely wizard/runic theme. I had a few false starts working in Quake (too ambitious, too obsessed with building some grand narrative, etc), so I forced myself into a 1024x1024x1024 cube to ensure I focused on encounter design and...
  19. erysdren

    Original Vanilla Quake Missionpack WADs 1.0

    These are the original texture WADs used in the development of the Quake missionpacks. They were pulled from the Quake Remaster on Steam, where they were left apparently accidentally. They include many textures that weren't used in the original games. The WADs marked as "reconstructed" were...
  20. erysdren

    Original Vanilla Quake WADs 1.0

    These are the original texture WADs used in the development of Quake. They were pulled from the Quake Remaster on Steam, where they were left apparently accidentally. They include many textures that weren't used in the original game. You can find out which maps used which WADs in this post.