Map requires: [ Copper v1.30 | not included ]
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This map was the result of three things that I wanted to do. Wanted to make something largely inspired by parts of E1M6 & Episode 3, wanted to make something more closed-in, and wanted to do some basic stuff with trains.
Much like what ended...
Heya, Happy new year!
This map is for Copper 1.30
This was my result of my desire to try to make a map for a new year 2024. Map is runic and metal themed multi-floor compact layout map designed to work well in both single player and deathmatch settings.
On hard difficulty the combat can be...
Quake Music Jam 1 - Runic ResonancesInfo33 tracks by 19 artists - 2:38:10 of music.
The pack is available in FLAC, ogg and mp3 formats.
Cover art created by Makkon.
Tracklist & Artist info
Track
Artist
Members/Discord usernames
Links
Escape From Unknown Kadath
Aesopolis
Aesopolis...
Vestige of V'othlog is a short four-level episode inspired by the classic themes of Quake.
The project began after I fell in love with the game again thanks to 2021 re-release, which prompted me to try and develop a map of my own. As my ambitions to expand it beyond a simple vanilla episode...
House of Chthon remade from scratch for modern sourceports! Includes a new "entry" area and additional corridors and rooms.
Version 1.03 fixes the "__TB_empty" refs, and a few zealous clip brushes.
House of Chthon remade from scratch for modern sourceports! New entryway and corridors+extra rooms. Not sure how useful the new lightning trap is going to be in DM but I think it's pretty cool - activated through 4 buttons to "charge" it. As an added bonus, Chthon spawns in SP when you grab the...
A small episode that's been in development hell on my hard drive for way too long. It is pretty much classic vanilla Quake SP, but has a few small QC changes and extra sounds resulting in its own progs.dat, which qualifies it as a 'mod' for upload purposes.
The four main maps each follow a...
A runic style map set in an ancient stone place that has been repurposed by metal into a slipgate facility. It's a fairly standard theme of stone + metal + lava but with the idea being that as you progress through the map, it becomes more and more metallic to show you getting closer to the...
Includes various sets:
- Runic remakes
- Bricks
- Tudor-styled walls
- Spawn-infested base
- Brutalist styled textures
- Textures inspired by "In The Mountains Of Madness"
- Random id1 edits
Terms of Use: You may ONLY use these textures in free maps & mods running in the Quake engine. Any other...
This map was made for my University final year project. It uses Quake as the medium to create engaging gameplay via level design.
It should take around 5 minutes to complete
== Level Info ==
Secrets: 2
Enemies: 48
Note: this map was designed with normal difficulty in mind!
Attention All Interested Participants!
So this is kind of a different release for me, and probably a weird experiment on my part. To make it brief, over the past 3 months, I've been participating at a highschool "Science Research Fair", and the experiment I chose was to test the psychological...
Forsaken is the first Quake map I ever made, I want to start archiving my maps on slipseer so I figured I'd move it over here.
Forsaken was designed to be a combat challenge map, so expect to die a few times on skill 2 & skill 3, gameplay is very combat heavy with a high monster count.
The map...
Medium-sized runic map. It is based on the progs_dump mod (included) and a few extra models and sounds as well as a music track by the author. The map source is included.
My first vanilla Quake map release in 2018.
Very long exploration adventure with a lot of traps and combat encounters in arenas. This map was made side by side watching dumptrucks tutorials and trenchbroom open.
Some funky stats:
Monsters: easy 189, normal 283, hard 373
Secrets: 20
Build time...
This is my first Quake map; a short little 1024 map with a vaguely wizard/runic theme. I had a few false starts working in Quake (too ambitious, too obsessed with building some grand narrative, etc), so I forced myself into a 1024x1024x1024 cube to ensure I focused on encounter design and...
These are the original texture WADs used in the development of the Quake missionpacks. They were pulled from the Quake Remaster on Steam, where they were left apparently accidentally. They include many textures that weren't used in the original games.
The WADs marked as "reconstructed" were...
These are the original texture WADs used in the development of Quake. They were pulled from the Quake Remaster on Steam, where they were left apparently accidentally. They include many textures that weren't used in the original game.
You can find out which maps used which WADs in this post.
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