This is the demo version of what will be a campaign of 3 mini episodes each, much like Mission Pack 1. Inspiration is taken from both Mission Packs, and there are a few surprises from other sources as well. Unzip into your Quake directory - the mod folder 'sac' is inside the zip, then load it with your favorite source port! Custom icon included!

This is singleplayer only at the moment - no deathmatch or coop starts. It uses the most recent progs_dump as a base, progs_dump_3 by dumptruck_ds! A few modified quake textures by Ptoing, and some cliffs I upscaled to make them less repetitive in certain areas. Resources from the Mission Packs and other (spoiler redacted) sources as well!

Each level here represents the overall theme of what each entire episode will be in the final release. Besides Welcome to Sacrilege (start), we have Base Instinct (base), Dark Realms (medieval) and Elemental Ruination (runic). These maps will be included in the final release, but heavily altered with more areas (and mirror imaged, perhaps), so a separate release is worth it. I hope to see videos of this, soon. Enjoy!
  • sac1.png
    sac1.png
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  • sac2.png
    sac2.png
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  • sac3.png
    sac3.png
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  • start.png
    start.png
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Submitted by
Shadesmaster
Downloads
577
Views
2,018
Release date
Sep 8, 2022
First uploaded
Last update
Rating
4.14 star(s) 7 ratings

Latest reviews

Really fun minisode! Texture work is top-notch. Gameplay is interesting--progs_dump 3 shakes up the balance when you have stuff like overpowered-but-still-frail grunts. I especially liked the "mini-shambler" knights. Great job!
I played a couple of the levels, really nice stuff. Loving the action, but those lieutenants... they really rip you a new one :)
Perfect texture, gameplay and map structure. You will have the great fun of playing it.
Amazing looking environments and simple but effective layouts. Theme feels really strong between the levels.

Difficulty and gameplay is pretty neat, fun encounters to think a bit how to deal with them. Secrets are fun to discover.

There are some boxes that you can get stuck behind in first map. Some of the monster spawns are a bit silly rng if you die or not like shambler in lightning corridor. Chthon fights are a bit silly with the prediction being so wild, but the additional monster spawns make those encounters a challenge.

Extra monsters take some time to get used to.

Really neat short episode so far, good luck on rest of the project!