start: amazing idea for a start map and great look, plus i loved how the music kicks in as you enter the wind tunnel.
mrtaufner: its a good goldeneye remix. layout maybe felt a little awkward around the silver key area, but all in all it's a cool map
lilybug33: fun map! i've never played perfect dark, but this just felt like a nice little old-school idbase map
rj: loved it! way more high effort than i put into my mario kart remix
maybe a bit boring if judged by the usual standards of combat in a quake single player map, but it was really fun to hop around it (especially on easy with 0 enemies)!
lob: another good goldeneye remix map, and i appreciated the sound cues for the secrets. the combination lock secret was cool to see implemented in quake!
roj: wow this was cool. i never played the original, but this worked so well as a single player level. it's clever how you go through much of it twice to call back to it's origins as a level for a racing game. very cool map
strideh: incredible. yet again, don't know the original map, but this looked awesome as strideh's maps usually do. i liked how as you collect secrets you increase your sailor ranking
poolboyq: great looking map and i really loved the combat setups in this map, lots of tough ambushes.
greenwood: really funny theme for this map, love it. good quake gameplay and i liked how the layout is essentially single player capture the flag like the unreal classic.
naitelveni: possibly 1 or 2 too many knights, and i did not survive the shamblers. and that was on normal!
i respect the commitment to making something utterly hostile and mean to the player, but that's not going to be to everyone's taste. otherwise than that, the look and theme of the map were awesome, this is a great environment, and it was a neat idea to mix q3dm1 and facing worlds
niccolicious: felt like a hipnotic episode idbase map, i enjoyed it! and i liked the volumetics on the lights calling back to that look that unreal maps always had
burnham: i'll be real with you: i have no idea what i was doing or where i was going in this map; but it was sort of cool and charming in a retro way being in a dungeon sorta map that was disorienting to navigate while the some cool adverturious music played.
bmfbr: love the look of this! very quake3/quakelive sort of look while still being its own thing, and the gameplay was spot on. excellent map!
hcmazu: great map. just pure action the entire time following the trail of the newly spawned enemies, culminating in a big cool arena fight.
gila: another great map, loved the dm4 look. i liked how it felt so nonlinear going around finding the runic buttons, and the gold key fight was awesome.
rick: felt a lot like e4m1 going around the waterways and towers opening up security. and sticking to mostly the base enemies and the lower tier weapons also reinforced the 'stock id1' vibe. so yeah, cool remake of tokay's towers
fw: great visuals and combat setups, the silver key fight was amazing, and i loved the use of the biosuit in lava areas. just fuckin awesome map
konig: nice lava tomb remake, the makkon textures really fit this so well. bit of a straightforward linear map combatwise, but i very much appreciate the dog guarding the exit
chuma: i appreciate you're trying to tell a story and set a mood with your text, but basic quake centerprints just don't work for big blocks of text like this, that kind of stuff has better tools for it in arcane dimensions. i loved the vibes and setting, and it's not a bad map, but it feels like the rooms and the combat setups needed to be more tightly defined to help orient players.
digs: nice quake3 remake. i like the green glass windows in this sockcastle sort of look. got a little turned around finding the silver key, but overall it's just a solid quake map no complaints
chrisholden: cool looking arena, nails the sort of vibe of what nintendo would do making scifi in quake with heavy colored lighting on the white makkon textures; makes a 'fun' sort of metroid-y look in quake. the arena fight itself is a bit plain, but it's still fun!
iyago: very cool koth map with tons of blood. just a great look, and the combat setup/ambushes were all fun and cool. great map
nickster: this map has an incredible look, with lots of vibrant colors and architectual details. amazing work. combat was good, if maybe a bit straightforward, but it's a great map overall.
spootnik: very cool map. i don't know the original, but this just felt like a cool exploration sort of map where you just stumble into a bunch of cool ambushes. really fun, and i liked the tension at the start with the fiends you need to avoid.
joymodulo: great looking map, industrial shipping yard sort of theme in quake is really cool yet also feels straight out of valorant or counterstrike. good nonlinear map where i never really felt lost despite not knowing the original. great stuff
ilike80srock: nice map, feels like something straight out of episode4. scale feels a bit large and the look is a bit plain, but a good straightforward quake map nonetheless
radiatoryang: amazing looking map, i absolutely love the bright sunny look and all the foliage and overgrowth. it's also really cool how it feels like the level guides you through an intended path to get to the gold key, but doesn't force you and lets you roam. the big open rooftop area was also great, the way monsters were placed was so well considered. a stellar map
colossus: another cool CS remake. i liked how it incorporated elements of counterstrike having you place the bombs and you could find silver keys to "buy" weapons. liked the secret gold key arena fight too. good map!
thelokk: i like the chunky trees, but overall this feels like a 'my first map' sort of level. gameplay was pretty rough having to shotgun through a horde of dogs at the start and then was just a shambler and couple ogres after that.
sodium: it's cool you attempted a big open terrain level like this in quake, and then threw in a twist and corrupted it a bit when the chaotic arena fight started. it wasn't super clear where to go with the keys once i got them, and you should work on your brushwork in the future, but it was a decent horde combat map and i appreciate that you hid a picture of a dog in it