QMLauncher

QMLauncher v1.8.0 - Launcher for Quake, Quake2, Hexen 2

Allows you to attach a picture to each mod, add a description, color label, comment.
Add/edit label - right mouse button in the list of mods.
Add/edit comment - edit the inscription 'Description of the selected mod' located between the cover and the description of the mod.

Allows you to run random mod, map and difficulty.

For each mod, the time spent in the game is calculated and displayed.

You can set your own command line arguments for the engine, as well as separately for each mod.

Ability to assign a different engine for each mod (if there are several engines in the game folder).
In the add-editing mod window, you can select the engine to run this mod.

You can use sourceport engines without copying them to the game folder (v1.8.0+).
Click the button to the right of the engine list and add the desired engine.

Scans maps in the mod folder and in .pak files.
In the maps sorting window, you can sort, rename, and hide maps.
Hidden maps will not appear in the map list and will not be selected in random map launch mode.

Ability to install mods from .ZIP .RAR .7Z archives. 7Zip archivator is used.
When installing from an archive, if next to the archive there is a .txt file and a .jpg file with the same name as the archive, the description and cover of the mod are taken from these files.
The first line in the .txt file is considered the name of the mod.

You can use the launcher in conjunction with the QuaddictedTool utility.
Click the 'QuaddictedTool' button and select the QuaddictedTool.exe file.
To select another QuaddictedTool.exe file, press the button while holding down the Shift key.
To quickly install an archive from QuaddictedTool - in QuaddictedTool, click 'Copy archive link' and in QMLauncher, in the add mod window, click the install from archive button.
When installing an archive from QuaddictedTool, the cover and description are added automatically.
If QuaddictedTool is launched from QMLauncher, the installed archives will be shown in green in the left column.

You can include your own music for maps that do not have music.
Hotkeys for controls (only if the game is running)
Shift+PageUp/PageDown - volume up/down.
Shift+Home - play/stop music.
Shift+End - next track.
Supported music formats: .wav .flac .ogg.

Drag&Drop is supported for archives and images.
In the main window:
You can install a mod from an archive by dragging the archive from Explorer to the list of mods.
You can change the default cover by dragging the file from Explorer (the current cover should be the default cover!).
You can reset the default cover by right-clicking and selecting "Restore default cover" (the current cover should be the default cover!).
In the add mod window:
You can install a mod from an archive by dragging the archive from Explorer to the list of folders of installed mods.
You can change the cover for the mod by dragging the image from the explorer.
In the mod editing window:
You can change the cover for the mod by dragging the image from the explorer.

You can create a shortcut to launch a mod or map on the desktop and in the game folder.

There is English and Russian localization.

Tested and works with Quakespasm,Quakespasm spiked,Ironwail,FTEqw engines.
Works with Quake I-II Enhanced.

Installation:
Copy QMLauncher.exe to the Quake or Quake2 game folder and run it.

I am sorry for my English. This is a google translation.
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Submitted by
Motorboy
Downloads
1,023
Views
4,596
Release Date
Oct 14, 2023
First uploaded
Last update

Ratings

4.50 star(s) 6 ratings

Latest updates

  1. QMLauncher v1.8.3

    Many minor fixes visual and in code . Several detected bugs have been fixed. When deleting a mod...
  2. QMLauncher v1.8.0

    v1.8.0 Now you can resize all launcher windows. Added the ability to set color labels for maps...
  3. QMLauncher v1.7.6

    Added the ability to resize the launcher window. Fixed several discovered bugs.

Latest reviews

couldnt seem to add the mod folders, so i removed the mods out of the programme launcher to start again and it seemed to delete EVERYTHING in my id1 file apart from the original pak files. nightmare. not going to chance it again! Looks to be a good tool but I either wasnt using it properly or there is a problem - i think its a really bad feature to delete everything in the folders!
Motorboy
Motorboy
How exactly did you delete mods? In the main launcher window? Or in the add mod window?
In the main launcher window, it is impossible to delete the "id1" folder.
If you deleted folders in the add mod window, you could delete the "id1" folder if the first letter of the folder was in uppercase "Id1". I will fix this in the new version of the launcher. I'm sorry that you encountered such a problem.
First Quake launcher that I found that allow me to use my own custom made thumbnails to visually represent my mod folder. I'm a visual type of guy, so browsing any collection only using folder names is boring. Give me anything that allow me to quickly browse my hundreds of mods only using my eyes, along with the ability to automatically match them with their dependencies, and I will instantly fall in deep love with you <3 (homosexuality included :3)
indispensable for the launching and cataloging of my hundreds of quake maps. The author is receptive to input and regularly updates it. This and the two frontends I use for Doom wads (DoomLauncher by hobomaster) and Thief FMs (AngelLoader) are invaluble to me.
Fantastic tool, really helpful for managing all the maps and mods.
This is really useful, especially for mods that work better with different source ports and for mods which are hard to identify with the folder name, the only thing I would add is an option to change the image without having to drag it from the folder

This is unrelated, but I'm glad to finally change Simple Quake Launcher because I keep confusing it with SQL
loveit