Only You Can Prevent Containment Breaches

Instant classic; another fun take on the medieval-base hybrid trope, evoking the best of mappers like czg & Vondur. An abundance of extremely creative texturing and high-quality brushwork decorate a solid layout, which help serve an adventurous journey in Trashbang's distinctive style, now more refined than ever.

The main (minor) gripe I have is that I was left without enough rockets to kill all the zombies, even when going back for them at the end. Other than that, the fight before getting the rune was a bit chaotic in the sense of everything attacking from all directions at once, beyond the "controlled chaos" of the other encounters, to the point where my actions couldn't feel deliberate; maybe repeat playthroughs will change my mind on this. I'm also not personally a big fan of "tiny shootable button" secrets, but I can't hope to forbid mappers from using them entirely.

None of the above is enough to detract from a perfect score. Excellent work!
Your time ago first level Head Reattachment Trauma, was a promise, but this is a confirmation...

Excellent work!...
Perfect map. Classical & modern at the same time. Personally I appreciated all that brushwork that utilized id1 textures but in a new invented fashion. BAY6 is very cool touch. Encounters were very hard & challenging for me on Normal. But all doable.
Beautiful architecture, great gameplay and a theme somewhat reminiscent of Vondur's classic Adamantine Cruelty; what's not to love? Very good map.
What can I say? Another (trash)banger. Excellent theming, solid combat encounters.
Absolutely fantastic map. I don't give 5 starts often, but this is a 5-star map for sure.

Last battle doesn't give any ammo, which could be problematic (for skill 2+, at least). It wasn't really a problem for me, but I ended the map with 2 rockets and 0 of everything else (both of which were provided by those last two ogres. In other words, I used my last shell to kill the last monster. Absolutely exhilarating. Take that as a warning to future players, not a criticism of the map. I always had enough of what I needed (health, armor, ammo). Perfect skill 2 balancing for me. Died twice, in fun/reasonable ways.

Anyway - not to mention the gorgeous and creative brushwork, the combat is really good and progression is simple, in a good way. Easy to find your way around, and enough exploration and secret hunting to do without it becoming tedious to get around.

Thanks for this, Trashbang!