Got overambitious again, lads.
This map is a little larger than my usual fare. I wanted to make something that was a little less aggressively linear and ambush-heavy, where players could engage with some fights on their own terms. I also just wanted to play around more with coloured lighting...
A linear, but serpentine, Copper map that makes use of a mix of Quake, Quake III, and custom textures. Can you find the big secret?
Warning: This map has some almost Turok-magnitude platforming.
Comes with a New Jack Swing inspired music track to go along with all the shirtless dudes pulling...
I was in the mood for another stupid restriction, so I decided to try and make a map with the most minimalist texturing and brushwork I could stomach. I went a bit overboard on accent lights in compensation, but what are you gonna do?
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