Extremely impressive for a first map! Really nailed that Alkaline urban aesthetic. Great scripting, engaging story, exciting encounters. Signposting was almost perfect IMO. My one significant criticism is that as seamless as most of the flow is — never got lost, directions clear, design intuitive — the environment suggested a bigger adventure, which had the effect of making the end anti-climactic despite the otherwise excellent narrative & combat culmination: the whole time I was in the second checkpoint I was expecting the third to be next.
My less significant criticism, which applies to pretty much all text-contingent Quake maps, is that the default message duration is not long enough to read the contents: I always have to bring down the console to catch them, which screws immersion a bit. I think it ought to be a matter of standard practice for progs_dump users to give 4 or so seconds for multi-line messages.