5-10 minutes of vibes and violence, give or take. No co-op starts, difficulties implemented but not a huge difference really. More text than most entire episodes of Quake 1.
Tested in Ironwail and briefly in regular Quakespasm. Requires Alkaline 1.2, makes extensive use of Makkon textures. (Gosh those are some good textures.)
My first finished Q1 map, feedback welcome, particularly on if the signposting of where to go next makes any sense to anyone else.
Screened shots:
Tested in Ironwail and briefly in regular Quakespasm. Requires Alkaline 1.2, makes extensive use of Makkon textures. (Gosh those are some good textures.)
My first finished Q1 map, feedback welcome, particularly on if the signposting of where to go next makes any sense to anyone else.
Screened shots: