Of these meaty/organic maps, there's some variation in "meatiness" - the majority start with the full meat on display, whilst others transition towards meatiness over the course of the map (and sometimes, back again).
I think, in general, I mildly preferred the meatier ones, because they're just more distinctive for the entire map, although narrative-through-map-design is good in general!
Because this was a jam, difficulty balancing isn't perfect across the maps - some of them are definitely harder than they should be on Easy, and I think there's 3 of them that I had to turn on God mode at some point to get to the end.
I'll also admit that I have opinions about Quoth's enemy roster, and particularly dislike the floating sentinel nail-shooting things, so the map with loads of them in it was a trial. Similarly, in general, I don't particularly like "final boss = horde wave" design, which some maps have here.
Similarly, with apologies to Zbidou72, I am awful at entirely underwater/swimming maps, and whilst it looks great, it's also the only map I DNF because of the core mechanic.
I really really liked Rabbit's map (although there's some confusion caused by "shortcuts" opening up that are more obvious than the forward path) and MonkeyShock's map by comparison, I think they're probably my favourite in design and gameplay terms.
(A special shout-out though to Comfy's map, which has an excellent design using darkness and limited resource... it was just [on v1.0] a little too limited a resource for the combat built in.)
I suspect people who play on Hard will not have my issue with difficulty balancing, and it's probably a 5/5 for them!