Compact

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This old pumping station has been sabotaged by Quake's forces and needs to be secured and re-activated!
You can do it soldier!


A short but action-packed map made to fit within a 1024x1024x1024 cube as a challenge.
Tested primarily with Quakespasm 0.94.2

Update v1.1
- Changed visual language on some of the power indicators
- Fixed some doors and misc bugs
- Made blue key a bit more noticeable
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Submitted by
TheADrain
Downloads
282
Views
895
Release date
Jul 13, 2022
First uploaded
Last update
Rating
3.38 star(s) 8 ratings

Latest updates

  1. V1.11

    - Fixed the incorrect starting position
  2. V1.1

    Update v1.1 - Changed visual language on some of the power indicators - Fixed some doors and...

Latest reviews

Quite an enjoyable vanilla map, with an intricate windy design and some cool secrets to find (found 6/10, my favourite was the SNG secret), which makes the map quite fun to explore.

I like the overall atmosphere and the combat is quite enjoyable, if not a bit on the easy side. The first yellow armor secret could've been a green armor, for example, to make things a bit harder.

My biggest gripe would probably be the overall feeling of roughness/jankiness when it comes to finishing, like in the brushwork/texturing, doors not telling that they're opened elsewhere, silent elevators, monster closet teleporters making noise (at least I think it was the monster closets that made the noise) etc.

Still, these flaws didn't detract much from my enjoyment, which is why I think I'd rate this map something like 3,5 or 3,75. Nice work! :)
Was smooth enough to play, but felt pretty tight and janky in some places, and lots of monsters just appearing in front of you. The hidden button stuff was a bit weird but didn't cause any issues for me.
Posted a demo on the forum thread. Overall I preferred Fortress, but these are quite promising, hope you make more!
It was a really okay map but it's a little bit too easy for my liking.
I wasn't much of a fan of the textures used in this map and some of the arenas weren't that fun to fight in.
TheADrain
TheADrain
Thanks for playing, perhaps I should implement the higher skill modes in a future update.
Really liked how interesting and twisty this layout was here. I Unfortunately ran into a bug or something as there was no silver key for me to find anywhere. Ran around every corner of the map trying to look for it more than 15 minutes. I'm assuming it is possible to complete this map, but something broke in some way related to silver key. If there is something bugged related to it, it might be worth updating this map.

Encounters were fun and I really appreciated the proper use of monster closets. No matter how old this trick is, it is still effective for the gameplay.
TheADrain
TheADrain
I might move it somewhere the player can see it or add some more signposting because it's definitely there, it's just hidden in the storage room. I'm glad you enjoyed what you were able to play though! :D Thanks for playing it
This was pretty enjoyable! Fun vanilla vibes and tight, satisfying encounters. Only thing I'd be a stickler about was the texture scaling, it's sometimes a bit goofy to see a squashed version of a texture you're used to seeing normal size. I was surprised it was 1024 at the end!
TheADrain
TheADrain
Thanks, glad you enjoyed it! And you're right about the weird texture scaling, I do it much less in more recent maps because it does look a bit odd.
I enjoyed it, the puzzles were great, the blue key was frustrating to find and overall a really nice level that scales well in height. Fantastic!

You can shoot however the Ogre at the start of the level who is guarding the exit though.
TheADrain
TheADrain
Thanks for the feedback, appreciate it! :D