Intriguing. Lack of lighting is painful, a fair few blunt and misaligned textures, and the occasional little decorative brushes are visually incomprehensible (are they switches? are they meant to represent something? unclear).
It's still a nice map to explore, and there's clearly a lot of soul in it. You can tell it's a garage. I think putting in the extra spit and polish would do it wonders!
Couldn't find all the enemies — I think I may have missed out whole areas — but lack of lighting makes it too hard to visually parse the environment.