I was gratified to find the glorious Gaunts as one of the themes of Snack Pack 3, and overjoyed that @stickflip had made a consummate Knave-themed experience for their contribution. I adore Quoth above all other extensions to the Quake universe and I'm glad of the longevity it's had: Gaunts are clearly not forgotten, and Arcane Dimensions did a great job of fixing Vorelings (2 SSG blasts for each of those little critters always felt off). But the greatest single addition Quoth gave us in terms of bestiary was the Gug. Quake is still chronically derided for its dubious ability to offer epic boss battles, and compared to eg Doom 2 struggles to produce mechanically interesting tactical by combat. The Gug goes a long way to offering a drop-in solution to these problems, and it's by far the most interesting community-made enemy resource ever made for the game IMO. So why do we never see it used in community maps?
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