EDIT: Version 1.0.24 for Meta Quest/2/3 is now available! See the posts at the bottom for details.
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Slip & Frag, the sourceport of Quake for Oculus devices, MacOS and more, has been updated to v. 1.0.20!
Get the latest version here:
https://bitbucket.org/Izhido/slip-frag/wiki/Home
This release sees the long-awaited introduction of external RGBA textures to improve the quality of world surfaces in game, specifically geared towards the Oculus Quest version. Meaning, texture packages such as the widely known Quake Retexturing Project will now work with it - provided that you open the package and copy the textures folder into ID1 in your game data folder.
A few screenshots created with the new functionality, from the Arcane Dimensions mod:
There is also one fix regarding lightmap loading, and some minor performance improvements regarding texture loading and mipmap generation.
Feedback of any kind is always welcome! Eagerly awaiting for your comments.
--------------------------------
Slip & Frag, the sourceport of Quake for Oculus devices, MacOS and more, has been updated to v. 1.0.20!
Get the latest version here:
https://bitbucket.org/Izhido/slip-frag/wiki/Home
This release sees the long-awaited introduction of external RGBA textures to improve the quality of world surfaces in game, specifically geared towards the Oculus Quest version. Meaning, texture packages such as the widely known Quake Retexturing Project will now work with it - provided that you open the package and copy the textures folder into ID1 in your game data folder.
A few screenshots created with the new functionality, from the Arcane Dimensions mod:
There is also one fix regarding lightmap loading, and some minor performance improvements regarding texture loading and mipmap generation.
Feedback of any kind is always welcome! Eagerly awaiting for your comments.
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