Never been a fan of secrets myself, but I know others love them.
I think it was Halflife that converted me, as it seemed to focus much more upon 'realism'.
The secrets in halflife were ammo or suit batteries concealed in some way, inside a breakable box etc.
The issue I have with secrets in Quake is I don't see much point in them.
You don't build a map dependent on secret ammo hidden away, or power ups that make carefully designed combat sequences a splat fest. Or do you?
I always feel a bit dissapointed by the reward of just more ammo, or armour/health, and the totting up of secrets doesn't bring me much joy. Secret powerups rarely seem to bring much into the game.
I realise though, that it's just my opinion, and missing out secrets in my maps might be a bit of a dissapointment.
I am interested to know what it is about secrets that people like, and what makes a good secret.
Should I add them to my maps, or leave them out.
I changed secrets to 'loot' in Peril for the first few maps, putting in collectable items that serve no purpose, other than ticking them off as found. I got bored of making them in the end, but I know some have looked for them in the maps.
I think it was Halflife that converted me, as it seemed to focus much more upon 'realism'.
The secrets in halflife were ammo or suit batteries concealed in some way, inside a breakable box etc.
The issue I have with secrets in Quake is I don't see much point in them.
You don't build a map dependent on secret ammo hidden away, or power ups that make carefully designed combat sequences a splat fest. Or do you?
I always feel a bit dissapointed by the reward of just more ammo, or armour/health, and the totting up of secrets doesn't bring me much joy. Secret powerups rarely seem to bring much into the game.
I realise though, that it's just my opinion, and missing out secrets in my maps might be a bit of a dissapointment.
I am interested to know what it is about secrets that people like, and what makes a good secret.
Should I add them to my maps, or leave them out.
I changed secrets to 'loot' in Peril for the first few maps, putting in collectable items that serve no purpose, other than ticking them off as found. I got bored of making them in the end, but I know some have looked for them in the maps.