Re:Mobilize

Station of Minak: this is unexpected: I'm able to use the trampoline to bounce very high just by first standing still on the trampoline and start jumping.

btw the map looks great.
 

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Having an interesting time with zbidou72's new map. Kind of as expected. :) I think compared to their best output it's a little too undirected -- and it's initially a bit of a problem that it's not apparent what the climb-able and bounce-able surfaces look like. However, still a great weird unique thing! I always like the story vibes and massive tableaus that zbidou72 delivers.

I've kind of been approaching the map like a point-and-click adventure, in that I'm having to keep notes on what I'm currently trying to accomplish. I've been blocked for a while now so if anyone has a hint let me know. Below is my current to-do list; I'm sure that some of those tasks are blocked on others, but I can't find the currently do-able thing that will get me going again.

Get into the Trident Systems basement, City Control, or the train station.
Find the Trident Systems keypass.
Figure out the point of the Pandora Gardens area... seems like just a huge dead end.


Also:
Station of Minak: this is unexpected: I'm able to use the trampoline to bounce very high just by first standing still on the trampoline and start jumping.

Yeah this happened to me a couple of times on zbidou72's map. Must just be a physics bug. (I'm using Ironwail BTW, playing at 144 fps.)
 
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Yeah this happened to me a couple of times on zbidou72's map. Must just be a physics bug.
The trampoline in Ranger Dynamics' tutorial/introduction works as expected, though. At least it's not a general issue with vkQuake.
 
Having an interesting time with zbidou72's new map. Kind of as expected. :) I think compared to their best output it's a little too undirected -- and it's initially a bit of a problem that it's not apparent what the climb-able and bounce-able surfaces look like. However, still a great weird unique thing! I always like the story vibes and massive tableaus that zbidou72 delivers.

I've kind of been approaching the map like a point-and-click adventure, in that I'm having to keep notes on what I'm currently trying to accomplish. I've been blocked for a while now so if anyone has a hint let me know. Below is my current to-do list; I'm sure that some of those tasks are blocked on others, but I can't find the currently do-able thing that will get me going again.

Get into the Trident Systems basement, City Control, or the train station.
Find the Trident Systems keypass.
Figure out the point of the Pandora Gardens area... seems like just a huge dead end.


Also:


Yeah this happened to me a couple of times on zbidou72's map. Must just be a physics bug. (I'm using Ironwail BTW, playing at 144 fps.)
There are two paths, which eventually converge to the trident building. the first one : hang on the pipes and get into the tunnels next to the trident building, then make your way up, combining the elevator, ladders and climbable flesh you'll run into. the second one : jump on the flesh trampoline near the starting point and walk around the building to the pandora gardens, and find your way up to the pipes from there. You'll find the pass at the top of the building and gain access to city control. There is a texture dedicated to flesh that is climbable/hangable from, but it may not stick out enough.
 
355 of 356 kill;s...
I think there is an exit behind the portal (last secret),
that I can't reach atm. I broke the seals and 'fire walks with me'
and now I"m stuck.
Okay, so I'll bite... what *are*
the seals even? They're apparently cold and dark and bloody, and need to be hit with the axe, but I've run around (and in frustration, noclipped around) basically all the map hitting anything that might match that, including the stone tablets themselves, and nothing seems to work. And the clue that says you have to give up life obviously doesn't mean the noose, since that's one of the two bad endings, along with the boat.
 
:)

Have you read the scrolls and ancient texts along the way?
Yes, that's where I got all that stuff from :p (unless
sharp edges must consume us doesn't refer to the effigies but "us" the player... oh, is all this just telling me how to make the damn zombieskin trampoline?
.

If that's the case then I have
no idea what the seals are at all - I've not seen anything that looks like a seal to me (assuming gx isn't being super weird and has seals-the-animal hidden in the water somewhere)

I must have "done" all the map mostly, since I have exactly 1 kill left, but I've even
been inside the airship
and that doesn't seem to help.
 
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Yes, that's where I got all that stuff from :p
right. Now that I read the text again.

You have to look at this sentence by sentence.
And they are quite accurate, not all but most.

Ancient text X and Y

Sharp edges must consume us
Into death we must fall!
Effigies will lead the way
Falling is the only way!

and now where have you seen sharp edges, or more accurate spikes?
 
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right. Now that I read the text again.

You have to look at this sentence by sentence.
And they are quite accurate, not all but most.

Ancient text X and Y

Sharp edges must consume us
Into death we must fall!
Effigies will lead the way
Falling is the only way!

and now where have you seen sharp edges, or more accurate spikes?
I mean, I tried
falling into the spike corridor and that didn't seem to do anything, at multiple points - it just warps you back to an entry point, and it's so fiddly doing the jumps around with the multiple grapple points that I wasn't really in for painstakingly exploring every possible spike in the corridor I could fall on

So, encouraged by you I
fell lots of times in different places on the annoying spikes and then there was eventually an explosion sound and I got teleported back to the tunnel... but I have absolutely no idea *why*, or what the "effigies" are (there's no statues or models of people lying around, and usually effigies are actual human or animal-like figures)

Edited to add: Oh, I see - those things are not
effigies, they're runes or symbols or something
. Urgh.

Edit further: and then the thing that
unseals is the top of the waterfall, which takes you to some bit where you have to interpret more cryptic text I see... but honestly, I just saved there because it also looks like it's super hard to get to most of the platforms that give you options
 
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So, encouraged by you I
fell lots of times in different places on the annoying spikes and then there was eventually an explosion sound and I got teleported back to the tunnel... but I have absolutely no idea *why*, or what the "effigies" are

Effigies will lead the way
these are small symbols
take a closer look where you jumped.
 
Effigies will lead the way
these are small symbols
take a closer look where you jumped.
Eh,
I'm not sure that I would describe those small symbols as "effigies" - they're not obviously representative of an animal or person, which effigies are, by definition... and most effigies aren't so "abstract" as this is

I honestly feel like the hints do better describe the process of making the zombieskin trampoline -
the zombies themselves could be metaphorically "effigies", albeit moving ones - they're also cold (as they're dead) and bloody (as they throw globs of bloody flesh at you) at least, although they're not dark, I guess, but they do arguably have the illusion of life. You absolutely use their skin (which is shed), which turns up multiple times in the rhymes - and you use the only thing in the game with actual sharp edges (the circular saw set) to carve them up ("consume them") to make it... and once you make it, you need to fall onto it to bounce across the gap [which otherwise would be a fatal fall].
 
EmeraldTiger updated Re:Mobilize with a new update entry:

Re:Mobilize 1.2a

Map Changes:

Amniotic Resurgence:
Added tips in readme, along with improved directions in the map itself.

Nascent Myopia: Fixed some misaligned textures.

Reverse Polarity: Fixed a bug in which a gold key button/door could reset, resulting in a potential softlock.

Station of Minak: Bugfixes, some new enemies and a new secret.

Misc Changes:

Added a descript.ion file for supported engines, so the mod name shows up in mod menus.

Read the rest of this update entry...
 
Amniotic Resurgence: great map as aqualus was. i like the "story" and the progress in the map as the story continues. but it took me 2 hours to figure out how to progress after 105 Monsters (normal). the missing step was to "deactivate air defense".
 
Amniotic Resurgence: great map as aqualus was. i like the "story" and the progress in the map as the story continues. but it took me 2 hours to figure out how to progress after 105 Monsters (normal). the missing step was to "deactivate air defense".
Oh, I would love a hint on this: I've not managed to get to
levels 3 or B
of the main building - the trick of
calling the lift to level 2 then dropping down the shaft in level 1 does *not* get to you the basement :(
.
I found the
pandora pass, the raised walkways, and the weird section full of vores that leads back to level 1 of the main building
, but honestly I have no idea where I'm supposed to go next - even climbing the side of the
big slanted roof with red glass windows
doesn't seem to be helpful (although there's obviously stuff inside it) and dropping down from it gets me a cryptic message that implies I'm supposed to have assumed something was there?
(I've had the
missile strike, but it's not even clear where I would look for something to turn off defences...


EDIT
...oh, you can
climb along the horizontal columns with "girders" around them
on the roof, I thought the point of the
girder textures, which aren't anywhere else, was to indicate you couldn't climb on them / needed to unlock them somehow
 
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On the second floor of the trident building, climb the ladder that will get you to the upper second floor, then go into the pipe, climb the ladder that will get you to the roof of the pipes building. Climb on the flesh on the side of the round building, you will reach the top of the trident building, opening a vent will give you access to floor 3. You will find the trident pass there. To disable the air defense systems, shoot the fuses under the satellite dishes(the hint for that was in city control, where you find a panel with two broken SAT buttons and a pad referring to the air defense systems). You will then get access to the trans oceanic building and grab the pass there. With all 3 passes you can open the containment wall and continue. A way to the basement becomes available from the train station, later on.
 
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On the second floor of the trident building, climb the ladder that will get you to the upper second floor, then go into the pipe, climb the ladder that will get you to the roof of the pipes building. Climb on the flesh on the side of the round building, you will reach the top of the trident building, opening a vent will give you access to floor 3. You will find the trident pass there. To disable the air defense systems, shoot the fuses under the satellite dishes(the hint for that was in city control, where you find a panel with two broken SAT buttons and a pad referring to the air defense systems). You will then get access to the trans oceanic building and grab the pass there. With all 3 passes you can open the containment wall and continue. A way to the basement becomes available from the train station, later on.
Yeah, my problem was actually that the top of the
building you're on when the airstrikes happen first, looks like you can't use the "horizontal flesh pipes" to get to the other building where you open up interior access from the roof, because the horizontal pipes have a "girder texture" around them that makes it look like they're blocked. Of course, they *aren't* blocked, but they're the only climbable surface that looks like that, so I assumed I had to unblock them somehow until I came back later and just *tried* them
 
Station of Minak: this is unexpected: I'm able to use the trampoline to bounce very high just by first standing still on the trampoline and start jumping.

btw the map looks great.
Hi, i think the reason for that is i set the trampoline elasticity to 1.1...so if you jump multiple times on the trampoline, it launches you..the initial path for that room required the elasticity as such...basically forgot to change it in the final version