Station of Minak: this is unexpected: I'm able to use the trampoline to bounce very high just by first standing still on the trampoline and start jumping.
The trampoline in Ranger Dynamics' tutorial/introduction works as expected, though. At least it's not a general issue with vkQuake.Yeah this happened to me a couple of times on zbidou72's map. Must just be a physics bug.
There are two paths, which eventually converge to the trident building. the first one : hang on the pipes and get into the tunnels next to the trident building, then make your way up, combining the elevator, ladders and climbable flesh you'll run into. the second one : jump on the flesh trampoline near the starting point and walk around the building to the pandora gardens, and find your way up to the pipes from there. You'll find the pass at the top of the building and gain access to city control. There is a texture dedicated to flesh that is climbable/hangable from, but it may not stick out enough.Having an interesting time with zbidou72's new map. Kind of as expected.I think compared to their best output it's a little too undirected -- and it's initially a bit of a problem that it's not apparent what the climb-able and bounce-able surfaces look like. However, still a great weird unique thing! I always like the story vibes and massive tableaus that zbidou72 delivers.
I've kind of been approaching the map like a point-and-click adventure, in that I'm having to keep notes on what I'm currently trying to accomplish. I've been blocked for a while now so if anyone has a hint let me know. Below is my current to-do list; I'm sure that some of those tasks are blocked on others, but I can't find the currently do-able thing that will get me going again.
Get into the Trident Systems basement, City Control, or the train station.
Find the Trident Systems keypass.
Figure out the point of the Pandora Gardens area... seems like just a huge dead end.
Also:
Yeah this happened to me a couple of times on zbidou72's map. Must just be a physics bug. (I'm using Ironwail BTW, playing at 144 fps.)
Okay, so I'll bite... what *are*355 of 356 kill;s...
I think there is an exit behind the portal (last secret),that I can't reach atm. I broke the seals and 'fire walks with me'
and now I"m stuck.
and need to be hit with the axe,
Yes, that's where I got all that stuff from
Have you read the scrolls and ancient texts along the way?
right. Now that I read the text again.Yes, that's where I got all that stuff from![]()
I mean, I triedright. Now that I read the text again.
You have to look at this sentence by sentence.
And they are quite accurate, not all but most.
Ancient text X and Y
Sharp edges must consume us
Into death we must fall!
Effigies will lead the way
Falling is the only way!
and now where have you seen sharp edges, or more accurate spikes?
So, encouraged by you Ifell lots of times in different places on the annoying spikes and then there was eventually an explosion sound and I got teleported back to the tunnel... but I have absolutely no idea *why*, or what the "effigies" are
Eh,Effigies will lead the way
these are small symbols
take a closer look where you jumped.
Map Changes:
Amniotic Resurgence: Added tips in readme, along with improved directions in the map itself.
Nascent Myopia: Fixed some misaligned textures.
Reverse Polarity: Fixed a bug in which a gold key button/door could reset, resulting in a potential softlock.
Station of Minak: Bugfixes, some new enemies and a new secret.
Misc Changes:
Added a descript.ion file for supported engines, so the mod name shows up in mod menus.
- Fixed a crash that would happen in Station of Minak due to a corrupted sound file.
- Added more monsters to Station of Minak, texture fixes, and fixed a bug regarding a void box showing in outdoor areas.
Oh, I would love a hint on this: I've not managed to get toAmniotic Resurgence: great map as aqualus was. i like the "story" and the progress in the map as the story continues. but it took me 2 hours to figure out how to progress after 105 Monsters (normal). the missing step was to "deactivate air defense".
Yeah, my problem was actually that the top of theOn the second floor of the trident building, climb the ladder that will get you to the upper second floor, then go into the pipe, climb the ladder that will get you to the roof of the pipes building. Climb on the flesh on the side of the round building, you will reach the top of the trident building, opening a vent will give you access to floor 3. You will find the trident pass there. To disable the air defense systems, shoot the fuses under the satellite dishes(the hint for that was in city control, where you find a panel with two broken SAT buttons and a pad referring to the air defense systems). You will then get access to the trans oceanic building and grab the pass there. With all 3 passes you can open the containment wall and continue. A way to the basement becomes available from the train station, later on.
Hi, i think the reason for that is i set the trampoline elasticity to 1.1...so if you jump multiple times on the trampoline, it launches you..the initial path for that room required the elasticity as such...basically forgot to change it in the final versionStation of Minak: this is unexpected: I'm able to use the trampoline to bounce very high just by first standing still on the trampoline and start jumping.
btw the map looks great.