Quake: Mjölnir

I have asked Trony on QD about the full release, and this is what he said:

"I guess August 1 was a bit ambitious, unfortunately team members including myself still haven't been available much (busy with work and the place I'm living in is a ridiculous shithole so I need to deal with that), so I currently estimate it will be simply WITHIN August, that seems more reasonable. There will be a full showcase video trailer with the full release. And for those who found mj4m6, As Above So Below by mfx & IronLizard (by whatever means) its music is meant to be track18 but (my fault) that is not set correctly even in patch1, so for the ideal experience (this of course will be fixed in the full release) when playing mj4m6 bring down the console and type "music track18" (enter)."

Link: https://www.quaddicted.com/forum/viewtopic.php?pid=8231#p8231
 
Fellas, i require some aid in rebinding the special weapons
I cant rebind the bow or the wand for some reason
im trying BIND X "IMPULSE 0" for the wand and i get nothing
Im using ironwail
 
Mjolnir Patch 1 is out to be applied to existing download overwriting the existing files. Added to the main post but I'll also link it here. A new full version with patch applied is still uploading for those who haven't yet downloaded it if they wanted to wait a few-hours/a-day.

Patch: https://drive.google.com/file/d/11F9WcIeDSZxsevQjdEC9d5e64cqJ3e7u/view?usp=drivesdk

Thank you for your patience and the Mjolnir team hopes you enjoy the pack!
Does this patch fix the issue with weapon switching and lack of ammo on some maps?
 
I really hope you haven't given up on this release. It's rough around the edges as it currently stands, but I'm sure there are many gems among the maps you still have to publish.
 
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I got to subbase and I quit. I couldn't find an exit anywhere. Some really good ideas and environments, let down by useless space (you travel so far for nothing) and constantly killing the same enemies. Nothing is really sign posted properly. There is also so much health and ammunition available to pick up on skill 3. It could be so much better if you tidied up the maps, broke up some of the lines and filled some of the empty areas. You should keep working on it - it has a great foundation. But its lacking right now, and isn't really very fun. Also the environment can be so confusing - so many banks of consoles and so on and you have to double check you didn't miss a vital button that allows progress.

put this back in the oven m8!
 
Firerate upgrade stacks, and the second stack ruins multi-stage weapons like fire scimitar and the like, preventing them from firing off their next attack looping the first attack instead, Blizzard sphere never does ligtning, etc...
 
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Unfortunately, opening mj4m4 and m5 causes the game to crash and exit for me. I have tried using Quakespasm, Ironwail and VKQuake, and upping the heapsize to ridiculous amounts. Weirdly enough, I got each level to load once in VKQuake, but have never been able to repeat that since, despite reinstalling VKQuake. I only have this problem on those two levels

Had the same problem before, but the latest vkQuake version (from August 2nd, 2024) worked fine with both maps. No crashes at all throughout the game.

I used this as command line options:

-heapsize 2048000 -zone 8192
 
Decided to play this even unfinished since I've been looking forward to it for years. mj4m1 and mj4m2 are magnificent, two of the best levels I've ever seen. One glitch one of the hk dudes near the end with the floating star shield crashes the game on first hit, I assume once he's dead the door opens so had to noclip. Also the exit of mj4m1 doesn't trigger.

mj4m3 is also epic in design, but a little bit easier the the other two and I got lost. I seem to have missed a sk somewhere so had to shortcut through the dragonclaw door to get the key to open the other sk door. Don't know maybe I just missed something but this was more confusing to navigate for me (I prefer more linear). Spending 10mins noclipping around to figure out where to go isn't so fun.

Would love to see what follows but mj4m4+5 crash to desktop in latest ironwail. quakespasm (and spiked) had issues loading even the startmap.

Episode 3 was okay but not really up the quality of episode 4, it's a like a different release I'd even consider making this a separate release bonus episode and just the main Mjolnir is 3 episodes if they're all of such amazing quality. or combine all the ep 3 maps into 2-3 maps instead of 7. The end battle was over in seconds for me with no damage.

Would be awesome to see it finished one day this is worth paying for.
 
Would love to see what follows but mj4m4+5 crash to desktop in latest ironwail. quakespasm (and spiked) had issues loading even the startmap.
Did you mean ironwail 0.7.0 or the current development version? I could load the maps ej4m4+5+6 in the current development version of ironwail just fine. It's the same for vkquake 1.31.2. I can't say anything whether the engines will crash later during play.
 
Did you mean ironwail 0.7.0 or the current development version? I could load the maps ej4m4+5+6 in the current development version of ironwail just fine. It's the same for vkquake 1.31.2. I can't say anything whether the engines will crash later during play.

Yep v0.7.0. Oh well, I should really wait until the final release anyway, even if years away it'll be worth the wait. Man I just read about Tronyn though what a shame.
 
finished watching Korendian play through this juggernaut and I was in awe.
the maps are gargantuan (and I thought Mazu or Comfy's maps were big), but the traversal and progression were unexpectedly smooth for their size. there was surprisingly minimal jank or progression issues on maps scattered with jumpboots and other movement enhancing items that could easily break some sequences (granted, Korendian played it safe for the most part).

at first I was thrown a bit off by the eclectic themes that leaned more into Hexen and high fantasy, but there was an underlying consistency to the mix of styles used and nothing of significance stood out as jarring. on the contrary, it worked its way into charming territory, especially with the biomes of denizens and the easter eggs (after all, the baseline of Quake itself is also a juxtaposition of themes).

I feel the strongpoint of this project falls onto exploration. the bombastic, unrelenting verticality scattered with lore (especially in episode 4) creates a sense of purpose and journey of epic proportions. that's why I really appreciate the maps didn't devolve into slaughtery sequences which I am not a big fan (or master) of.

to be honest, the original trailer didn't do this mod justice. it was pretty low fps and not very well edited, which made me underestimate the whole thing as overambitious. I'm glad to be wrong here, since the ambition of the authors stood to scrutiny by the quality of the work itself.

if I were to critique one thing, would be that the arsenal of weapons is too broad on some maps, both thematically and functionally (hard to juggle so many weapons in overlapping slots anyway). for example, the Flak Canon doesn't really fit the map themes and the Chainsaw could be replaced by the Blood Axe.

looking forward to further updates, so I can play it myself.

PS: rest in power Tronyn!
 
While I am not the official spokesman on behalf of the team, I can assuredly say that I'm sorry but there won't be any further updates for Mjolnir. Tronyn was the mastermind behind the entire project, he had all the ideas and knowledge to move things forward, and since his unfortunate passing in October last year no progress has been made at all by anyone on the team. We simply can't without Tronyn's guidance, not to mention still being distraught that he is no longer with us. Some members on the team may have moved on to other projects at this point but nothing more is being done for Mjolnir.
 
oh my apologies, didn't know about the team at large or their intents considering the unfortunate circumstances.
my hopes for an update were based on Shadesmaster's comment on episode 2.
 
Currently playing at the beginning of mj4m2, it seems like I can't take any health damage (but can take armor damage... so basically like the pent protection). The little Quake-guy head in my statusbar has shining white eyes. What has happened here? If I've accidentally hit some bind for a cheat code I'd like to turn it off.

(edit: looks like it's the "thorface" graphic in the statusbar there.)

(edit again: welp, picked up a new yellow armor and things are back to normal)
 
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Is there an impulse command that can give me Inventory Items, specifically the Red Key? Cheat commands like Impulse 9 dont give those inventory items unfortunately.