So I'm (finally) finishing up development on v0.2 of CPQ, a logic mod that I've been working on off and on for about a year or so (website: http://cpq.1019.net/) and I'd love to run a jam in the near future to encourage mappers to get to know it, and to really put some flexible, dynamic power in the hands of the mappers in this community. It'd also be an opportunity to give me feedback before a final release as there are a lot of different systems in there and there are sure to be sharp edges that need softening. Oh, and the jam would be included in the final release of v0.2.
But what is CPQ? It's a logic mod that gives mappers a ton of flexibility to change the state of entities dynamically during gameplay. It emulates how a computer works (hence the name) and enables values (usually numbers) to be both dynamically stored in and used in a multitude of ways. Here's a brief table with examples of current functionality:
Basic Example:
If anyone would be potentially interested in participating (or would like to do a map if there's not enough participants for a jam) please feel free to reply or like this post, or hit me up on Discord (Qalten#1019 and in the Quake Mapping Discord).
The CPQ Jam Devkit will include:
If you like to see a playthrough of a "showcase" map I made last year, check it out here:
But what is CPQ? It's a logic mod that gives mappers a ton of flexibility to change the state of entities dynamically during gameplay. It emulates how a computer works (hence the name) and enables values (usually numbers) to be both dynamically stored in and used in a multitude of ways. Here's a brief table with examples of current functionality:
Where We Can Get Values From | Manipulating those Values |
|
|
Using the Values for Logic Flow | Using the Values for Actions |
|
|
Basic Example:
| In our example, we want the door to open when the player is under 50 health. We have four entities:
|
If anyone would be potentially interested in participating (or would like to do a map if there's not enough participants for a jam) please feel free to reply or like this post, or hit me up on Discord (Qalten#1019 and in the Quake Mapping Discord).
The CPQ Jam Devkit will include:
- A quick start tutorial PDF
- A comprehensive entity reference PDF
- Two example maps (the "showcase" featured below and a devkit map, both BSP and MAP)
- A Trenchbroom FGD file for development
If you like to see a playthrough of a "showcase" map I made last year, check it out here:
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