"The vault ghouls whisper that the death-maze of sharp angles could only have been hewn from the solid granite by Koth, the Never-Seen Sleeper In Stone."
A new champion, a new arena, a new weapon, new music, significant gameplay changes, and a new boss enemy can all be found in
Quake Champions Classic Version 12!
Within the depths of the Netherworld lies a metal maze, a twisting shrine to the madness that is the Elder God Ithagnal. Verticality is a foe all its own when navigating the dance between light and darkness that is the
the Vale of Pnath. Supports
Deathmatch,
Horde Mode, and bots, and also features the new music track
"The Netherworld", a cover of Andrew Hulshult's
"Ithagnal" from
Quake Champions. This is a map and song I've been wanting to do adaptations of for a long time, and I'm really excited to finally finish and share them.
The Heavy Machine Gun finally makes it to the retro Arena Eternal. With it come significant changes to the weapons system to bring it more in line with the official Quake Champions.
Ithagnal arrives as the latest Elder God boss enemy. She possesses several abilities that can make her fatal to even the hardest of rangers: triple vore balls, corrosive vomit, telekinesis... Watch out for those legs! She isn't currently placed in-game, but is available via the included FGD for enterprising mappers.
"They're waiting for you, Gordon. In the Arena Eternaaaaal."
A resonance cascade brings a long awaited champion to Quake! Put on your hazard suit and grab your crowbar as Gordon Freeman. With the long jump module still installed from his trip to Xen, out maneuver your opponents by spanning incredible distances in a flash. When user death seems imminent, make your escape by tapping into the Resonance Cascade. Be careful though: while it's not a random jump, you may not always be sure where you'll warp to.
Check the included documentation's change log for more details!