Marooned

Marooned is a map originally meant to be released as a secret map with the full version of Mjolnir. First started by MFX many years ago, he entrusted me to finish it under his guidance. The end result is a Doom 3 inspired map utilizing features of the Keep mod, the player finding himself thrown in a three way battle between futuristic and demonic enemies.
Quakespasm Spiked or FTE is required to view the skyroom (ships flying and meteors floating by) Ironwail or any other engine will just show the skybox.
The map is fully finished from start to end, but has not been playtested in any lengthy capacity.
The unfinished folder contains various maps, sources and a monster that are unfinished and or unusable in their current state that Tronyn and I have worked on.

Marooned is dedicated to Dustin "Tronyn" Geeraert, a revolutionary mapper and a very dear friend who was taken from us far too soon. I miss you. Rest in Peace.

Important
- This map requires Mjölnir to work;
- To properly run the map set heapsize to: 2097152;

Example:
quakespasm-spiked-win64.exe -heapsize 2097152 -game mjolnir -game Marooned
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Submitted by
Orl
Downloads
658
Views
2,459
Release Date
Oct 31, 2024
First uploaded
Last update

Ratings

4.78 star(s) 9 ratings

Latest reviews

Pretty great! A large part of the experience here is from the visuals and setpieces, granted, but there's nothing wrong with that. Really this is one of the best scifi themings in a Quake map.

I think the map largely avoids an issue I remember from some 2000s-era "looker" maps ... overlarge proportions and simple layouts, places that felt like giant boring box-corridor-box sequences. This map is generally more interesting to get around in than those. The other end of that design spectrum is when a map introduces too many visual greeblies to snag your movement in smaller spaces; there's some of that here, but it didn't annoy me too much.

I liked that the weapon set was pretty tame, only adding the laser gun. One of the things I didn't enjoy about previous plays with the Keep mod was juggling a huge set of weapons with dubious reasons to choose one over the other. Not a problem here.

On the other hand the Keep mod is used to good effect here in populating a couple of distinct monster factions. It's far from a new thing to have two enemy factions that are also hostile to each other, but it's a lot of fun here! Cool to watch some fights work themselves out, and then entertaining to jump in and clean up.

I didn't have any issues with the progression, but I suspect I may have gotten a bit lucky. I ran across the final door while doing some extra poking-around in an out-of-the-way spot, so that when I found the relevant key much later it was only a minor puzzle to find my way back. If I hadn't previously found that door, it would have been a real head-scratcher.

I'm sure that with a big mod like Keep and complex architecture like this, there are bound to be bugs and jankiness. I didn't happen to run across much of that FWIW. As mentioned in the comments thread there is one spoiler-ish thing that I found can go wrong when loading a save, although noclip will easily recover from that particular issue. I do still need to figure out how to go _down_ a ladder in this mod though. :-)

Finally, I know there's some discussion in the comments thread about how to properly launch and run this map. I can't blame anyone who is getting frustrated over that. But FWIW, here's what worked for me:

* Ironwail 0.8.0 (in my case, running on Linux)
* Mjölnir installed in the "mjolnir" mod folder, including its "Patch 1"
* This release installed in the "Marooned" mod folder
* Launching Ironwail with the arguments: -game mjolnir -game Marooned
Skill
Hard
Real good science fiction stuff.
Skill
Easy
An almost perfect Horror Sci-Fi setting. Great details and there is lots to explore. I only missed the Xenomorph and some Facehuggers to appear in the next corridor.

Played with vkQuake. You need to change max_edicts from the default 8192 to 10000+.
Skill
Hard
The map design/style looks amazing.
I spent some time going through this map and I was delighted.
Great job! Thank you for that and I wish you to continue working and completing this masterpiece.
Skill
Nightmare