Dwell is a four-episode mod project that aims to deliver high-quality original levels along with brand new weapons, monsters and more in a cohesive, overarching campaign. Expect a punishing difficulty curve and expansive, combat-heavy maps aimed at players looking for a new challenge.
Episode 1 and 2 are available now, with the others coming soon!
Following the destruction of the hideous Shub-Niggurath, you scoured infinite dimensions, a guardian against her deep-rooted rot. Decades passed, and with the whispers slowly subsiding, you were finally laid to rest. A shallow, fitful slumber awaited you for the rest of your days.
That was until now. Being rustled from your rest, the voices whisper yet again. Yog-Sothoth has tangled his tendrils in your reality, constructing legions to his side to reanimate long-dead gods, elements of life itself taken and twisted to their will in the hope he shall return to a physical form to consume yet another reality.
You must yet again become the guardian, to take down what dwells beneath...
- 23 new levels, including 3 bonus maps.
- 2 new bosses warding the runes of power.
- 2 new weapons with unique skill-based mechanics.
- 3 new monsters to face-down.
- 3 new powerups to enhance your abilities.
- A full OST by Alekswithak.
- A modified Quake engine with increased limits, transparency support, lit water support and BSP2 support is required, we recommend the latest [Ironwail].
- Also tested for compatibility in latest [QuakeSpasm] and [VkQuake], albeit with minor visual issues.
- It it highly recommended you update your source port of choice to it's latest release before playing. Otherwise, expect bugs.
- Other source ports may have game-breaking issues, and are not recommended.
Alekswithak - Lead Composer
Bal - Level Design, Art, 3D Models
bmFbr - QuakeC
Danz - 3D Models, Sounds, Art
Fairweather - Project Lead, Level Design, 3D Models, QuakeC, Sounds
Greenwood - Level Design, Textures
h4724 - Level Design
JCR - Level Design, Sounds
Juzley - Level Design
Khreathor - QuakeC, 3D Models
Makkon - Art
Markie - Level Design, Sounds, Music, Art
Mazu - Level Design
Pinchy - Level Design
PoolboyQ - Level Design
ptoing - Art
Shamblernaut - QuakeC
VoidForce - Level Design, Textures, QuakeC
Additional Credits:
Lunaran, Sock, Metlslime, Dwere, Richard Whitelock, Raven Software, Digital Extremes, Lobotomy Software, Croteam, and most likely many others.
NON-EPISODE / BONUS MAPS
The Dwelling | start.bsp | by Bal |
Perfect Annihilus | dwelldm7.bsp | by Mazu |
Deck 37 BC | dwelldm3.bsp | by Mazu |
Weeping Shades of Indigo | dwelldm2.bsp | by Henry |
EPISODE 1: THE SHIFTING DOMAIN
Into the Myoid | d1m1.bsp | by PoolboyQ |
Duet with Duat | d1m2.bsp | by Greenwood |
Under a Funeral Moon | d1m3.bsp | by Voidforce |
Arrivée de L'étranger | d1m4.bsp | by Fairweather |
Vestigial | d1m9.bsp | by JCR |
That Which Can Eternal Lie | d1m5.bsp | by Henry |
Within The Flayed Kingdom | d1m6.bsp | by Markie |
Darkstar Triumvirate | d1m7.bsp | by Pinchy |
Prescience Overload | d1m8.bsp | by Mazu |
Ankhs for the Memories | d1end.bsp | by Fairweather |
EPISODE 2: THE SUNKEN CITY
Technomagical Transfusion | d2m1.bsp | by Fairweather |
At Swim Two Birds | d2m2.bsp | by Juzley |
The Pale Sun | d2m3.bsp | by Markie & Bal |
That We Should Voyage So Far | d2m4.bsp | by Bal |
Mayan Over Matter | d2m9.bsp | by Greenwood & Fairweather |
Stir Fry Medusa | d2m5.bsp | by Fairweather |
The Waters Below | d2m6.bsp | by JCR |
Blessed Dwellings in the Dark | d2m7.bsp | by Pinchy |
Abyss of the Troglodytes | d2m8.bsp | by Mazu |
Apeirohedron | d2end.bsp | by Bal & Fairweather |